Loren Tyr Posted August 9, 2016 Posted August 9, 2016 I tried it out, it seems Minor Blights + Envenomed Strike half works. That is to say, it only attaches to the Blast of the original Blight attack, but not the Blight AOE: everyone within the blast radius of that original attack gets (potentially) hit by Envenomed Strike, but the additional blasts that trigger in the Blight AOE don't result in more Envenomed Strike. So if you have Blights without Blast, only the original target will get hit with the venom.
Boeroer Posted August 10, 2016 Posted August 10, 2016 (edited) Very good to know, thanks. Didn't think about blights when I tested Env. Strike. Yes, wizard's blast and Rot Skull's corrosive blast do work. At least with 3.02. I wonder (again) if the 1/rest druid's stag carnage works. But I remember that someone told me it's the same carnage (code wise) as barb's. I guess that was you, Loren Tyr? My memory is like swiss cheese... What I recently noticed: when you have a fear aura (like that from Executioner's Hood) and time your special attacks like Knockout so it hits at the same time as the aura rolls it's hits, then the prone effect will be applied to all enemies who got also got struck by fear. Edited August 10, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Loren Tyr Posted August 10, 2016 Posted August 10, 2016 Yeah, all Carnage abilities invoke the same code; the only thing that varies is duration and the ACC/damage penalty, so there'd be no reason to implement them separately. Special attacks piggy-backing on concurrent AOE effects is a known issue, see here: https://forums.obsidian.net/topic/88492-the-black-path-envenomed-strike-bug-303/ and https://forums.obsidian.net/topic/88371-303-issue-with-knock-down-and-necrotic-lance/. The devs are aware of it now though, so hopefully it will be fixed in 3.04.
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