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The item mourning gloves should heal the wearer 15 endurance per kill; instead it hurts the wearer that same amount per kill


TheMetaphysician

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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Heya TheMetaphysician!

 

Thanks for pointing these out! Fortunately we are aware of both items working incorrectly, and we have fixed them in our internal build. The executioner hood fix should be live in our open beta, and the mourning gloves fix will be pushed in our 3.02 patch. =)

 

Thanks again!

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I try my very best.

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Hey aartz,

 

do you know whether Binding Rope's also going to be fixed in 3.02?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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Brilliant! Thanks, aartz.

 

Does that mean there's going to be a 3.03 afterward? :)

 

In the meanwhile I've updated the relevant thread as it seems that Lavender Wreath behaves the same (though it's probably one of those cases where fixing the bug for one item fixes it globally.)

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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I'm running 3.01, and what I see the gloves doing, is removing endurance, then immediately adding that exact same endurance back (you see both red and green floating numbers at the exact same time)

so my barbarian, for example, is not losing any endurance with the gloves.

i assume this is to keep the gloves from increasing your endurance over maximum.

*shrug*

everything else seem to be working just fine on them.

edit:

in the end, what I'm noticing Is I am only taking the last damage from the gloves, the others being healed.  so if i kill something and that ends the combat, I take damage.

 

Edited by Ichthyic
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