Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

At the end of Pillbug  I had 2 spells for Kyra (supposed to have 3).

But Merisiel had 1 (supposed to have 0)

Wouldn't let me move on to pick up that 3rd spell from the box.

Had to give Kyra Merisiel's spell, then remove it, then switch to Merisiel, then switch to Allies (which was the right amount) and it finally let me move on with the green arrow, so I could pick up my missing Cure spell.

My understanding from the PACG rules is that the game shouldn't've let you do that -- Your party had 3 spells, and it needed 3 spells -- all 3 should have gone to Kyra and then you are ready for the next scenario. The box is only used if your party, as a whole, doesn't have enough cards of a particular type to meet the requirements for all characters in the party.

Hey there

 

From page 18 of the Wrath of the Righteous rulebook:

 

"If you can't construct a valid deck from the cards your group has available because you don't have enough of certain card types, choose the extra cards you need from the box, choosing only cards with the Basic trait."

 

We have always assumed that if you didn't want a boon, you could just Banish it to the box and thus fulfill the requirements to get a Basic card from the box to meet the Card list requirements on your characters card.

Dunesparrow, the key words in the rulebook you quoted are 'from the cards your group has available.' PinkRose's group had 3 spells available, and 3 slots to fill, so no reason to invoke the rule you quoted. Your assumption about banishing cards after a scenario ends is not supported by any rule on a card or in the rulebook, and a cursory search of the PACG site and forums provides consensus that the rules don't allow such banishing. As a house rule, it's not necessarily a bad one, but I am pretty sure that the designers meant for it not to happen.

 

Relatedly, because of this rule, it is more important that we be able to refuse boons if desired (as described and discussed in another thread here in these forums).

  • Author

Yep, we've always played that you can always swap out basic cards.

But I can take it if Edicor does have the correct ruling.

Either way, there is a bug.

Yep, you first use cards that Are available. It means that in bad situation your deck can become worse, if you banish something better.

Edited by Hannibal_PJV

I was able to reproduce this bug. Merisiel had some boots that I did not want. I took them out of her deck, leaving her with 5/6 items and a dimmed blue arrow. I switched to Kyra and the blue arrow to continue was active. Was able to grab a better item from the box.

Create an account or sign in to comment

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.