pagulhan Posted March 6, 2016 Posted March 6, 2016 1. There's still crowd in front of Caed Nua after completing the quest to defend it. 2. If you use an item that incease movement speed, characters don't use running animation anymore. They alter it on fast-walking animation (it looks really funny).
0 AndreaColombo Posted March 6, 2016 Posted March 6, 2016 Both issues have already been reported and acknowledged (multiple times.) The first one will be fixed in 3.02. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Question
pagulhan
1. There's still crowd in front of Caed Nua after completing the quest to defend it.
2. If you use an item that incease movement speed, characters don't use running animation anymore. They alter it on fast-walking animation (it looks really funny).
1 answer to this question
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