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Marshal Forwyn and crowd of angry villagers still around after finishing Battle of Yenwood


TheMetaphysician

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Issue: the crowd of angry villagers (with the Marshal) are still in front of my keep entrance even after I finished the Battle of Yenwood. The Marshal is also still in my Great Hall. I can talk to him and initiate the Battle; the cutscene happens and I can go through all the dialogue options, though the ones I've already chosen are greyed out. Then when I select the "charge" option, it loads the Yenwood fields map, which is empty (as appropriate, because I already fought the battle.)

 

Not a big deal. Livens up my stronghold a bit. :)

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And why does Aloth say "Better indeed." everytime when returning to the keep?

 

The game had a number of sound files for NPCs that were never hooked up and never played. Among them, comments on your progression restoring Caed Nua; guess that's what Aloth's remark is (barks for clicking repeatedly on a character and for friendly fire were hooked up in 3.0.) Perhaps firing it every time you visit the stronghold is a bit too often?

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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