February 28, 20169 yr Just noticed I'm not seeing it affecting any character, neither is anyone's endurance going up during fights.
March 1, 20169 yr It seems to (not) work randomly. I have a really hard time reproducing this. Similarly I didn't get the accuracy bonus from a fine pollaxe for some reason. Saved the game, reloaded and now it works just fine. http://images.akamai.steamusercontent.com/ugc/322376537626064302/26D82966DB68ED7EA50F011A6E54B2A1D79CD6A0/ http://images.akamai.steamusercontent.com/ugc/322376537626064125/6856247DBC25A81CFA6731D8B337821E6F5FC49C/ http://images.akamai.steamusercontent.com/ugc/322376537626063995/6B26BC6F08EB33B0745314785ED77BB436F84C7B/ http://images.akamai.steamusercontent.com/ugc/322376537626063646/E7B770C3B5810FDA36B92BEB2818F43167BA9A6D/
March 3, 20169 yr Hello falchen, Is your party not getting healed? If you are on Steam, have you tried verifying your game cache? Thanks. Obsidian Discord || Grounded Discord
March 3, 20169 yr Author I'm actually not 100% certain, hence the question. The description of ancient memory makes it look like it shoud basically apply a regen aura to everyone in range, is that right? There is no buff icon for ancient memory on anyone that I can see, though his other chants effects do show up. And only Eder's endurance seems to be going up constantly (from constant recovery). I tried verifying the chase, as well as dismissing and re-training Kana if that helps. Edited March 3, 20169 yr by falchen
March 3, 20169 yr I actually tried to report this bug as well, just couldn't log on to my account. I'm certain none of my characters gets healed up via Ancient Memory despite having 2 chanters with this ability in my team.
March 3, 20169 yr Hey guys, Just tested it out. Its working fine on my end. If you look in the combat log, you can see "Character Name (Ancient Memory): # Hit" If you characters are at full health, the healing ticks will not appear over characters. Thanks! Obsidian Discord || Grounded Discord
March 3, 20169 yr Author Oh, that's a weird way to display it, found the proc in the logs now so thanks for clearing that up though. :D
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