Jojobobo Posted February 28, 2016 Share Posted February 28, 2016 (edited) So I've made a tank Rogue solo on POTD, using Riposte and Retaliation with Deep Wounds. So far it's going okay, Retaliation/Riposte with high deflection and Deep Wounds is a great means of crowd control with plenty of enemies dying from just attacking me - and Rogues have plenty of means to inflict conditions for a sneak attack and get good damage. All that said, I wasn't too sure on my final talents/abilities, here's what I have so far: 1 - Crippling Strike 2 - Weapon and Shield style 3 - Reckless Assault 4 - Vulnerable Attack 5 - Deep Wounds 6 - Deflecting Assault 7 - Blinding Strike 8 - Superior Deflection 9 - Riposte Now on 10 I'm definitely taking Cautious Attack, but what would your recommendations be for 11/12/13/14/15/16 be? I maxed Con and Might, dumped Dex and maxed Resolve - so I was thinking for the talents maybe just getting Bull's Will and Snake's Reflexes to shore up my reflex and will to the same level as my fortitude as well as getting Vicious Fighting for extra damage. Ideally I want to do as many of the horrible boss fights (Adra/Alpine Dragon/Kraken) as possible - so are there better talents to be taking for these two? For my abilities, I was thinking Withering Strike and Sap due to more sneak attacks as well as Dirty Fighting for extra damage, do these sound good? I wasn't sure whether to get Adept Evasion to get many more misses on attacks targeting Reflex, or if Feign Death can be used to get out of combat for situations where I've taken out about half a mob but want to take a breather - however I wasn't sure if the mechanics worked like that. Also, what's the best armor for going solo? Originally I was going to go Argwes Adra, but I noticed Second Chance took a heavy nerf so I wasn't sure if there wasn't a better option. I currently have Hiro's Mantle, but thought I might be able to wear the Coat of Ill Payment and instead use a different cloak/amulet. Laslty, what's the max mechanics skill needed to open everything up now? I'm not keen on spamming chests to find Gloves of Manipulation, if I find them I find them and if I don't I don't - but I still don't want to overshoot mechanics but a large margin pointlessly. Thanks in advance, if the character goes well I'll do a class build for it and make sure to credit any good suggestions I get here. Also if you think my current ideas are solid, feel free to say so and I'll carry on as is. Edited February 28, 2016 by Jojobobo Link to comment Share on other sites More sharing options...
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