Story time is a great addition to the game for casual players etc.
I have made a few topics in the past about how the the difficulty setting didnt work for "easy".
Story time works very well. Ive played all of act 1, large chunk of part 2 and caed nua. Also a part of the white march.
The changes are great. First off the choice to use normals enemies was good. The battles feel epic yet are easy.
Also you managed (and this is very important) to keep the spikes in difficulty very well controlled. For example fighting the dragon in the white march isnt a huge spike when you are high level
I highly recommend you always use a Story time option in your games to make sure that you can sell to that part of the market aswell.
Question
Tennisgolfboll
Hey.
Story time is a great addition to the game for casual players etc.
I have made a few topics in the past about how the the difficulty setting didnt work for "easy".
Story time works very well. Ive played all of act 1, large chunk of part 2 and caed nua. Also a part of the white march.
The changes are great. First off the choice to use normals enemies was good. The battles feel epic yet are easy.
Also you managed (and this is very important) to keep the spikes in difficulty very well controlled. For example fighting the dragon in the white march isnt a huge spike when you are high level
I highly recommend you always use a Story time option in your games to make sure that you can sell to that part of the market aswell.
In short, you nailed it.
Edited by Tennisgolfboll1 answer to this question
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