January 24, 201610 yr Maybe this is intentional, but I'm hoping this is a bug because it unnecessarily trivialized a fight I was looking forward to. See screenshot: My pet Concelhaut's casting of Concelhault's Crushing Doom did a whopping ~880 damage to The Master Below (not even the actual Concelhaut hit that hard). However surprising it was to one-hit kill one of the most powerful enemies in the game, it proved to be quite anticlimactic of a fight. save and output log: https://www.dropbox.com/sh/bo8xp01nlom3hcn/AADQPaYD6TOaJ9jJHmRK2yoaa?dl=0 Edited January 24, 201610 yr by thelee
January 25, 201610 yr I'm 99% sure that this is not intended - if you have that spell in your own grimoire it doesn't do things like that. It's good, but not that good. Deadfire Community Patch: Nexus Mods
January 25, 201610 yr I think QA already acknowledged this as a bug (in fact, I'd be surprised if this wasn't fixed in 3.0 as it was reported back when TWM pt. I came out.) "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
January 27, 201610 yr Hey everyone, This was indeed a bug and has been fixed in the 3.0 patch. Feel free to try it out in the beta branch! Thanks! Obsidian Discord || Grounded Discord
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