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[2.03] Pet version of Concelhaut is *way* too powerful


thelee

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Maybe this is intentional, but I'm hoping this is a bug because it unnecessarily trivialized a fight I was looking forward to. See screenshot: post-58316-0-53120300-1453659576_thumb.jpg

 

My pet Concelhaut's casting of Concelhault's Crushing Doom did a whopping ~880 damage to The Master Below (not even the actual Concelhaut hit that hard). However surprising it was to one-hit kill one of the most powerful enemies in the game, it proved to be quite anticlimactic of a fight.

 

save and output log:  https://www.dropbox.com/sh/bo8xp01nlom3hcn/AADQPaYD6TOaJ9jJHmRK2yoaa?dl=0

Edited by thelee
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I think QA already acknowledged this as a bug (in fact, I'd be surprised if this wasn't fixed in 3.0 as it was reported back when TWM pt. I came out.)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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