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Posted

My latest play through is with a might-21 aumaua ranger called Freja with 3 weapon slots who will focus on firearms (which seems appropriate from Kana's backstory) when the party acquires some. Her companion is a bear to act as tank/bulldozer. At present Freja is using the fine arbalest you can find early on as opener (can one shot low level opponents) switching to a war bow for sustained fire.

 

Her character is mostly benevolent except that she usually pick the might-enabled dialogue options (dirt-ball Copperlane dealers excluded, who wants some dodgy svef? ) so is acquiring a reputation for aggressiveness.

 

 

She's recently become Lord of Caed Nua but, in her haste to get to Defiance Bay, had forgotten to deliver the hair tonic (or whatever it is) from Ranga to the expectant mother in Gilded Vale. The party rush back, deliver the placebo and find a note in the inn about an urgent adventure. What to do? there are no spare companions and no time to recruit another before the adventure expires (1 day).

 

 

So I hire my first (ever) custom character, Zu San. a fire godlike, orlan form monk who is an escaped slave from Aedyr. I sent Sagani off on the adventure as she is more experienced and am interested to see how Zu San works out (early indications are promising - normal difficulty).

 

 

I never intended to get a monk, I was thinking more of a rogue or barbarian but it just sort of happened. I HAD decided on a godlike, intending to hire a death rogue but then found the diminutive looking fire godlike female portrait and the story took over after that. Stat wise she has excellent dexterity and reasonable physical abilities but does not excel mentally. Ex-slave was my only game-play focussed choice as I wanted the skill boosts, I chose an Aedyran origin because I liked the costume.

 

 

Does anyone else have any similar stories?

 

 

Posted (edited)

I made a female dwarf Goldpact Knight to help assault Raedric's keep. 

 

I've never actually used her past Caed Nua, but she stays there as a sort of active steward/ captain of the guard.

I intentionally gave her a perky voice set and an outre haircut, so my headcanon is that she's a terrible knight, and not exactly beloved by her superiors. 

Edited by Parasol_Syndicate

Magran's fire casts light in Dark Places...

Posted

Sounds fun.

I like it if the resting characters at Caed Nua could contribute to its defence as the hirelings are pretty squishy.

 

 

Zu San is doing surprising well for a unplanned character, I'm even wondering if I should start a new game with her as the protagonist?

Posted

I'd say that strongly depends on how well you like your current playthrough. 

 

I don't have much monksperience, but if you like that playstyle better than ranger, go for it. 

Magran's fire casts light in Dark Places...

Posted

I think I'll retire Zu San to be the Caed Nua guard captain and then play my next game were her as the protagonist.

 

I intended this play-through to be about exploring how a ranger tag team  (Freja + Sagani) can work together.

Posted (edited)

I generaly play with four story companions and one custom, and I always try to imagine the backstory for the custom.

 

My favorites are that they are the Watcher's sibling that came to protect them, if my background involves being exiled, or that they got into big trouble with the people of Gilded Vale and want to get out as soon as possible, like Aloth and Éder.

 

 

I am also playing with a party consisting almost completely of custom adventurers, who I see as a group of self-declared priests of Gaun lead by a robe wearing Barbarian with a knife nicknamed "Brother Fang" and his mentor, "Father Thorn", the only actual priest in the group.

 

I have a backstory for them righting wrongs in the countryside while stealing money and killing those who stand against their " family", in a weird mix of Robin Hood and the Mafia.

Edited by DreamWayfarer

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