vertigofm Posted December 17, 2015 Share Posted December 17, 2015 I'm in the early game... Wondering if it's worth it to put points into a weapon specialty for the +6 accuracy and the +15% damage?Any thoughts? Or does this severely limit you if you find better and different weapons? Link to comment Share on other sites More sharing options...
Merina Posted December 17, 2015 Share Posted December 17, 2015 There are many good weapons, and you can enchant also most special weapons and give them an Accuracy bonus. As a Paladin I would start with other talents ... unless you really are into a particular weapon class. Also don't forget that you can reskill your hero at every inn. Link to comment Share on other sites More sharing options...
Heijoushin Posted December 17, 2015 Share Posted December 17, 2015 (edited) I think +6 accuracy on a weapon is worth it for any character (except perhaps for a pure spell caster). But yes, it's annoying when you find a nice weapon that you're not specialized in. Still, you have 6 party members. If you decide in advance, and give everyone a different specialization, you should be able to cover most of the weapon types. Edited December 17, 2015 by Heijoushin Link to comment Share on other sites More sharing options...
evilcat Posted December 17, 2015 Share Posted December 17, 2015 Some weapon groups are "better", For example soldier gives you access to: 2h versalite greatsword, reach pike, and heavy range firearms. And there is even warhammer with +1 engage for some tanking purpose. Link to comment Share on other sites More sharing options...
PrimeJunta Posted December 17, 2015 Share Posted December 17, 2015 Ehh, I think all the weapon groups are good. Each just has some unique advantages. Adventurer -- best 2H weapon (estoc), ranged weapon which doesn't deal pierce damage (sceptre, useful against critters immune to Piercing) Soldier -- best reach weapon (pike -- Tall Grass rules), best artefact non-soulbound 2H weapon (Tidefall), excellent slow ranged weapons (arbalest, arquebus) Knight -- fairly well-rounded group although not "top of the class" in any particular characteristic. Very good all-round 1H weapon (sword), very good 2H weapon (morningstar), very good ranged weapon (crossbow). Weak in fast weapons, and none of the others are best-in-class, although exceptionally good ones are available early in most categories. I would've swapped out the battleaxe for a fast 1H weapon. Peasant -- arguably best fast ranged weapon (hunting bow -- with the right talents, this _shreds_), best tanky weapon (hatchet, because of the deflection bonus), excellent 2H reach weapon (quarterstaff). This is IMO the most well-rounded group of them all. Noble -- most accurate weapon IMO best for fast-hitting Interrupt builds (rapier, good ones are to be had early), two implements (wand and rod, great for wizards), best armour-piercing 1H weapon (mace). Weak in slow, hard-hitting weapons. Ruffian -- best alpha-strike ranged weapon (blunderbuss), best raw damage 1H weapon (sabre), best fast armor-piercing weapon (stiletto). Weak in slow, hard-hitting weapons. I honestly can't think which one's my favourite. I like all of them. Maybe I like Knight the least, but on the other hand there are all those sweet swords and crossbows lying around, so... well, I usually end up putting that one character anyway. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com Link to comment Share on other sites More sharing options...
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