Jump to content
  • 0

[WM1] Ray of Pain not foe-only


Guest

Question

Here is the effect description, advertising foe-only:

 

post-1981-0-92877600-1449194442_thumb.jpg

 

Here is the combat log, showing the effect being applied to Devil of Caroc after she activated Coordinating Positioning on Zahua (and rolled dat crit):

 

post-1981-0-42090700-1449194443_thumb.jpg

 

Here is the mouse-over, showing the effect stacking about a million times (or 4. Sometimes I exaggerate for comedic effect):

 

post-1981-0-97563800-1449194443_thumb.jpg

As you can see to the left, Hiravias was standing someplace unfortunate and now he's on the business end of that "foe beam" action.

 

Output log and save (managed to snag a quicksave while the effect was still active).

 

output_log.txt

https://www.dropbox.com/s/khxnar32gyofhh3/d183960f-c969-433f-a0b3-dfc8e3fd7dbb%20quicksave.savegame?dl=0

 

Link to comment
Share on other sites

9 answers to this question

Recommended Posts

  • 0

Right, but I imagine that Achilles is saying that then Ray of Pain targeted Aloth, which it shouldn't have done (unless Aloth was confused or dominated at the time).

 

Actually, I wonder if this is behind most cases of the Ray of Pain bug -- I imagine it's pretty easy to check if it damages allies when triggered by an enemy, but what about when it's triggered by an ally (as in, an ally causes critical damage to the person wearing the boots)? That seems to be the case discussed in the first post as well, when the Devil got a critical when switching positions with Zahua.

Edited by lantzk
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...