Cocky-Rooster Posted September 21, 2015 Share Posted September 21, 2015 us constantly asking for updates? any updates? 2 Link to comment Share on other sites More sharing options...
Nathan Davis Posted September 22, 2015 Share Posted September 22, 2015 Of course I miss it. There's a bunch of stuff coming, but the marketing and business types are making some big decisions first. In the meantime, I'm plugging along on making and revising the tutorial (which has some pretty cool cameos). 4 Link to comment Share on other sites More sharing options...
Cocky-Rooster Posted September 22, 2015 Author Share Posted September 22, 2015 That's awesome news! Also, have you any plans to do Class decks too down the line? Link to comment Share on other sites More sharing options...
Nathan Davis Posted September 22, 2015 Share Posted September 22, 2015 Generically, I can confidently say that we have a lot of plans for a lot of non-adventure-path content. But I'm sure that's not super helpful. More specifically, we probably won't do class decks the way the physical game does. At least initially. We have been staying true to the mechanics, features, and constraints of the adventure path (and character add-on deck). When it comes to things like class decks and organized play, we are planning to do things that fit the digital realm a bit better. 5 Link to comment Share on other sites More sharing options...
Cocky-Rooster Posted September 22, 2015 Author Share Posted September 22, 2015 sounds exciting! Link to comment Share on other sites More sharing options...
bthquartermaster Posted September 24, 2015 Share Posted September 24, 2015 Generically, I can confidently say that we have a lot of plans for a lot of non-adventure-path content. But I'm sure that's not super helpful. More specifically, we probably won't do class decks the way the physical game does. At least initially. We have been staying true to the mechanics, features, and constraints of the adventure path (and character add-on deck). When it comes to things like class decks and organized play, we are planning to do things that fit the digital realm a bit better. actually, this was probably one of the most super helpful (read, informative) posts I've seen since this forum's inception. thanks. for myself, I could care less about the class deck and organized play structure. When I mentioned class decks before, what I really meant is that I wanted the choices of all the different characters (and was willing to pay for it). Whether I could export a character from one game to the next or participate in organized play online mattered very little to me. I expect to play this game 1P or with a known group of 2-3 friends (assuming async multiplayer is an option - I can see that being difficult with blessings and other effects without a lot of scripted actions - e.g. option to "always allow" other party members to trigger my blessings/weapon effects/etc. on their turn.) 1 Link to comment Share on other sites More sharing options...
Cocky-Rooster Posted September 24, 2015 Author Share Posted September 24, 2015 (edited) Generically, I can confidently say that we have a lot of plans for a lot of non-adventure-path content. But I'm sure that's not super helpful. More specifically, we probably won't do class decks the way the physical game does. At least initially. We have been staying true to the mechanics, features, and constraints of the adventure path (and character add-on deck). When it comes to things like class decks and organized play, we are planning to do things that fit the digital realm a bit better. actually, this was probably one of the most super helpful (read, informative) posts I've seen since this forum's inception. thanks. for myself, I could care less about the class deck and organized play structure. When I mentioned class decks before, what I really meant is that I wanted the choices of all the different characters (and was willing to pay for it). Whether I could export a character from one game to the next or participate in organized play online mattered very little to me. I expect to play this game 1P or with a known group of 2-3 friends (assuming async multiplayer is an option - I can see that being difficult with blessings and other effects without a lot of scripted actions - e.g. option to "always allow" other party members to trigger my blessings/weapon effects/etc. on their turn.) I agree I just want the character cards in the game I couldn't care less about Pearl of Wisdom et al. Edited September 24, 2015 by Cocky-Rooster 1 Link to comment Share on other sites More sharing options...
PinkRose Posted September 29, 2015 Share Posted September 29, 2015 I'm excited to hear the mention of Organized play. That sounds like something totally fun to be able to do digitally. 2 Link to comment Share on other sites More sharing options...
chanlord Posted September 30, 2015 Share Posted September 30, 2015 Just give me ROTR first. Haven't been this excited for a digital card game since Sentinels of the Multiverse :D 6 Link to comment Share on other sites More sharing options...
hfm Posted October 14, 2015 Share Posted October 14, 2015 Generically, I can confidently say that we have a lot of plans for a lot of non-adventure-path content. But I'm sure that's not super helpful. More specifically, we probably won't do class decks the way the physical game does. At least initially. We have been staying true to the mechanics, features, and constraints of the adventure path (and character add-on deck). When it comes to things like class decks and organized play, we are planning to do things that fit the digital realm a bit better. OMG OMG OMG! Link to comment Share on other sites More sharing options...
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