LaSpeakeasi Posted September 15, 2015 Share Posted September 15, 2015 I have tried all 3 configurations (aggressive, support & summon) and it seems regardless of my choice Kana always summons skeletons when the 3-phase threshold is reached. The only way to prevent that is: A) to constantly have him selected and give him other things to do, or B) turn off his AI completely. Even when I already have him selected, if I don't constantly have him running around, he will immediately summon skeletons. I can't turn all my attention on just babysitting him! Not to mention skeletons are completely useless. I can't even use any of the higher level invocations now (or retrain him since you have to have that invocation) - It's like Kana is perpetually stuck at level 1! Is there some sort of coding issue that make chanters do that? Is there a work-around? Or did I set something wrong? This is getting really annoying and I might have to drop chanters from my party permanently now... Link to comment Share on other sites More sharing options...
lameover Posted September 15, 2015 Share Posted September 15, 2015 (edited) First you complain that there is no AI, then you complain that AI doesn't work as you want. It's amazing. Edited September 15, 2015 by lameover Sorry for my bad english. Link to comment Share on other sites More sharing options...
LaSpeakeasi Posted September 15, 2015 Author Share Posted September 15, 2015 First you complain that there is no AI, then you complain that AI doesn't work as you want. It's amazing. Wow. Thanks for pointing out the error of our ways. It's almost as if we paid for our games or something. The audacity! 1 Link to comment Share on other sites More sharing options...
lameover Posted September 15, 2015 Share Posted September 15, 2015 (edited) I didn't want to seem rude. AI implementation is not finished yet, so, there is some weird behaviors. Just tested it now. With a Summoner behavior Kana summoned a Phantom. Edited September 15, 2015 by lameover Sorry for my bad english. Link to comment Share on other sites More sharing options...
abaris Posted September 15, 2015 Share Posted September 15, 2015 Kana summons phantoms too. In fact, he does t´hat more frequently than skeletons. Link to comment Share on other sites More sharing options...
wanderon Posted September 15, 2015 Share Posted September 15, 2015 I've had him summon both - perhaps not at the same point I would have but then it's just AI Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost... Link to comment Share on other sites More sharing options...
LaSpeakeasi Posted September 16, 2015 Author Share Posted September 16, 2015 I don't have phantom summon. My point stands though about him only uses lvl. 1 summons. Has anyone ever had him use lvl. 2 or above invocations? I think we need an option to have AI save up their resources (chants, focus, wounds). Link to comment Share on other sites More sharing options...
TheisEjsing Posted September 16, 2015 Share Posted September 16, 2015 This is a valid point. In the late game, he will continue summoning skeletons when he hits 3 charges, even if you have higher level summons. It's kinda makes his AI useless. :/ Link to comment Share on other sites More sharing options...
drunetovich Posted September 16, 2015 Share Posted September 16, 2015 (edited) Most grieve comes from AI that insists on using killer spells on your own crew that is under confusion or daze. I think they should not be considered as targets at all. Edited September 16, 2015 by drunetovich Link to comment Share on other sites More sharing options...
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