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Featured Replies

It seems to me that the Repulsing seal is not as wide as before.

 

post-156373-0-44576800-1440855865_thumb.jpg

 

On this picture Moon Divine, My priest female have 20 in intelligence.

 

I have consult the 2.0 patch notes change and i have no view to this change.

 

The fact concerning Repulsing Seal (priest level 2).

 

The scale with intelligence seems to be not work. It is normal (nerf/lock to 1.25 ?) or a bug wich don't include the int. mod ?

 

 

 

Thx.

Edited by theBalthazar

  • 2 weeks later...

Stuff like circle of protection, searing seal and warding seal aren't affected by int as well when it comes to area of effect. Is this a bug or did the priest get nerfed? Other area of effect spells like blessing and dire blessing are affected by int just fine.

 

Well started a new game and used iroll20s to level the char to 14 to see what spells aren't affected by int aoe wise:

 

https://www.dropbox.com/s/lip187upd7bmpd8/e5c6e4c01bae4d9dae8f24c936f67d33%207661052%20Encampment.savegame?dl=0

 

https://www.dropbox.com/s/x71q5vjn5tjesi2/output_log.txt?dl=0

Edited by Dinky Dino

Are they suppose to be affected or are seals and circle of protection fixed?

Edited by Torm51

Have gun will travel.

bump

Have gun will travel.

  • 1 month later...

Has this been fixed yet for anyone? I loaded up my game today and installed the 2 patches I missed but it seems to be the same not sure if it's just my game.

  • 3 months later...

Bumping this since the issue still exists in 3.0..

 

Is it even a bug or is the range fixed now?

  • Author

Now its seems to be an official nerf.

 

The valor its impossible to highlight. So I think its lock at 1.25.

Edited by theBalthazar

Now its seems to be an official nerf.

 

The valor its impossible to highlight. So I think its lock at 1.25.

 

Ah that's fine but they initially treated it like a bug. If they would say it's a nerf than I wouldn't mind but just knowing it might be bugged bothers me.

Bump

Hey guys,

 

Seals are set at a fixed radius. This is because they are technically traps, and scaling the radius is a bit tricky. 

 

Sorry guys, hope that clears up the issue.

  • Author
I just found a new bug ! : p

 

Visibly, the normal duration of the power is 7.0s.

 

The highlight show me 10.5 sec. (intelligence boost)

 

After many test, the log use alway 7.0s on a hit, confirm by the inset top left.

Edited by theBalthazar

Hey theBalthazar,

 

I tested out your issue and the duration was correct when it hits the enemy, but the duration is incorrect in the combat log. So this is just a minor UI bug and I have written up a report for it!

 

Thanks!

  • Author

Thanks for the report !

 

PS : I have an idea about the traps of the Priest.... And if... Mechanics gave accuracy of the traps for these 3 powers ? If its traps...?^^

 

PS 2 : After many calculs, there is a +15 bonus accuracy on this power, and the description of the power don't talk of that.

 

With a character level 15 :

 

Accuracy 65 (without the talents specific of weapons)

+

Secret Accuracy 15 based on level.

 

= 80.

 

But the log show 95.

 

On the description, we have Accuracy VS. Fortitude. So, no bonus of accuracy...^^

Edited by theBalthazar

Hey guys,

 

Seals are set at a fixed radius. This is because they are technically traps, and scaling the radius is a bit tricky. 

 

Sorry guys, hope that clears up the issue.

 

Ah I see. Before they were scaling with int and were bigger so I was wondering why it was "nerfed." If you go to an earlier build you can see the seals scaled just fine so I'm assuming the nature of the seals were changed for some reason.

Edited by Dinky Dino

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