Madscientist Posted August 18, 2015 Posted August 18, 2015 What should I use for a melee damage dealer? If you look at damage, it is clear. If the damage without those modes and before DR is higher than 25, savage attack is better. (SA = +20% damage, VA = +5DR, 20% of 25 = 5) Now we look at the penalties: SA = -5acc, VA = -20% speed A good char should always do more than 25 damage per hit, but accurancy is the most importand stat in this game. I assume that both modes give a damage increase, so its better to use one of them then none. Right now I play a barbarien with max might and tall grass or tidefall. But this is a general question, not specific for this char. my guess: savage attack for 2h, vulnerable attack for dual wield, but thats just guessing.
Madscientist Posted August 18, 2015 Author Posted August 18, 2015 thanks I thought attack modes are exclusive in POE.
Killyox Posted August 18, 2015 Posted August 18, 2015 Depends Most of the time I use Savage Attack modal. For example in 2.0 beta I made druid with high might/int/per and going with him melee way since spiritshift is very good in 2.0 (huge dmg on claws) so with that for example I go +elemental dmg for spiritshift form (up to 45%) and since claws have natural DR 5 redux and Acc increased with levels I take Savage Attack for additional 20% dmg and since it counts as barehanded/dual wield I got for Two Weapons Style + peasant (unarmed, staff, etc). He's not the most accurate but he's a big hitter so even his grazes hurt and when he hits normals they rip foes apart:D So with above example I took savage attack but rogue might want vulnerable attack if he fights with stilettos which have -5 built in for a total of -10 afaik.
limaxophobiacq Posted August 18, 2015 Posted August 18, 2015 For a barbarian, keep in mind that carnage attacks are at IIRC 67% damage, so will benefit more from Vulnerable Attack than the primary attack since they're much more likely to be under 25 damage. I'd still take Savage Attack (in 2.0 at least) first though since the penalty is much less severe with 5 accuracy being equivalent to a loss of 5 perception (and you get to keep the interrupt) while -20% attack speed is equivalent to a loss of 7 dexterity. Ideally I'd think you'd want both of course but Talents are always limited.
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