Madscientist Posted August 11, 2015 Posted August 11, 2015 When 2.0 comes, I will start a new game. Classes I have not played are chanter, monk and rogue. There will be a new monk and rogue companion and I want them in my party. I want to play on hard. Class: chanter race: moon godlike (tanks do not do much damage anyway, chanters don´t have great endurance so extra healing looks good) stats: mig 10 con 16 dex 4 per 10 int 19 (a chanter without int is no good) res 19 (with region bonus, tanks want max defense) Hatchet+shield, heavy armor and defensive talents. chants: the one that frightens enemies (-10acc) and the one that gives +10 deflection, maybe later the one that gives fire damage to allies instead of deflection invocations: CC and summons Does this look like a good char or will chanters be bad tanks? I did not find a good use for a damage chanter. I had Kana in my party, but all he did was auto attacks while buffing the party with chants. Most fight were over before he could cast anything. ------------------------------------------------------------------------------------------------------------ In case chanters are no good, I thought of option B: class: monk race: moon godlike (he will take some damage, so healing looks nice) stats: mig 18 con 15 (maybe less is enough and some points in dex or per) dex 4 per 14 int 8 res 19 (its a tank after all) equipment: heavy armor, dual wielding hatchets or weapons that drain endurance talents: a mix of defensive and offensive abilities: CC I want a char that can survive much longer than most non tanks, but does more damage than most full tanks. My first char was a paladin tank. Most enemies could not even touch him, but his damage was close to 0.
chalsengi Posted August 11, 2015 Posted August 11, 2015 Chanters make good tanks, because all they have to do is survive and summon. Their summons do all the damage, plus you get the benefit of the songs theyre playing also. The heal song is like a weak version of the fighter's endurance regeneration, but I dont recall if it effects the chanter themself or only allies. My current game is no magic, no heals, so Im not using chanter. Im just using a Paladin, and he just plinks away at things. My offtank is a monk, who still at low level is far too fragile. I also have a rogue, who Im trying to build a little more tanky than usual because they just drop so easily otherwise. Their not meant to be an offtank, but they need to be able to take a few hits. So the first talent I gave her was Sword and Shield Style. I plotted out a build prior to creating her which resulted in quite high deflection. And of course, rogues cant help but do DPS, so I didnt feel the need to increase Might at all, and could instead invest in Constitution, Resolve. If you're going to try a game with a main, no damage tank, then I think you need to make two or three characters that can each of them tank so you can spread the damage out. Sure people solo POTD with certain classes, but they are very meticulous about it and tend not to go to the difficult areas until they have plenty of gear and levels. Get inside! RUN!
Boeroer Posted August 11, 2015 Posted August 11, 2015 I used a chanter as tank on PotD and it's absolutely working. Your plan seems solid. When your enemies are debuffed or not superstrong, the lvl 3 chant that does slash and burn damage as hazard is also a great damage dealer against mobs. And don't underestimate the chant that drops frost traps: when you use your tank (plus offtanks) to pull enemies towards the rest of the group, the enemy gets hobbled and damaged. Hobbled lowers reflex a lot, so when the enemy arrives a your casters, all reflex based spells/powers will hit a lot harder. It's very useful in the early parts of the game. Deadfire Community Patch: Nexus Mods
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