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Was Pillars of Eternity a success, a failure, or a flop?

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To me this all moot.  Early in 2012 Obsidian was in serious trouble.  They had to lay people off.  They came up with the idea of doing the Kickstarter.  It was successful.  Obsidian now has its own game and a possible franchise .  They are back in business.  That to me is success.  

 I have but one enemy: myself  - Drow saying


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I'm glad that the genre itself (isometric crpgs) is broader than Pillars. I worried irrationally that the game might kill off similar rpgs in the future. At least we don't have all our eggs in one

 

basket hoping that this project is successful enough (Divinity original sin and Wasteland 2), even if I'm disappointed by Pillars overall it has some good parts.

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