Drath Posted June 11, 2015 Share Posted June 11, 2015 (edited) As noted by Darth Roxor and Decado in their reviews and also a good number of forumers here, the current skill system mostly only makes Mechanics (which you need increasingly high ranks, but can confine it to 1 person) and Athletics (which everyone needs a minimum of 2-3 ranks to reduce resting), essential skills. The rest are a good deal more situational.IMHO, it would be nice to have a system similar to the Athletics-Fatigue setup for Survival to make its effects felt throughout the game as there are few conversation checks for it and +5% Consumable duration is kinda meh, at least for me.Let's call it Survival-Hunger, whereby as a baseline:No food/drink for 1 day => Status: Hungry (stacks with Fatigue): -5 Accuracy, -2 all defenses, -10 ConcentrationNo food/drink for 2 days => Status: Famished (stacks with Fatigue): -10 Accuracy, -4 all defenses, -2 Might/Con/Dex, -25 ConcentrationNo food/drink for 3 days => Status: Starving (stacks with Fatigue): -15 Accuracy, -6 all defenses, -4 Might/Con/Dex, -50 ConcentrationAnd ranks in Survival extend the time before you get hit with hunger status effects. This would also make food a little more useful. Of course the details above can be tweaked. It's just a basic template.Similarly it would be nice to see Lore getting more applications, especially on say solving mysteries/puzzles, decoding scripts, gathering information etc.Crafting would also be nice to have as a skill as noted here, though a valid concern is that it would end up somewhat like Mechanics (one person taking high ranks, the rest never bothering with it).Most of the other DnD skills like Climb/Swim/Jump appear to have been collapsed into Athletics. Balance/Tumble/Move Silently are represented by Dex and Athletics or Dex and Stealth. I can't really think of many other DnD skills that could make the transition well and have enough uses in a CRPG to warrant putting skill points into it. What are everyone's thoughts on this? Would you like to have the exact same system in an expansion or would you tweak it? Edited June 11, 2015 by Drath Link to comment Share on other sites More sharing options...
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