migus11 Posted May 22, 2015 Posted May 22, 2015 Hello, first of all sry for my bad english. I have a question: I have Eder, Pallegina, me as a barbarian, Hiravias, Kana and GM. Eder is tank in my team and i want Pallegina to deal big damage as well as be tanky. I wanted to give her two handed sword but she have low might so i dont know if it will synergize as much as warhammer+shield? What do you think?
Manty5 Posted May 24, 2015 Posted May 24, 2015 (edited) Pallegina doesn't really have the stats for big damage. However, the lower the strength of the character, the MORE important it is to have a high-damage weapon to overcome DR. Also, Flames of Devotion synergizes a lot better with a high damage weapon. My recommendation? Download and install IEMOD off the Nexus, because otherwise Pallegina is going to have gimped protections because she's not a player-character. When she has the proper protection levels that a paladin is supposed to have, that will bring her up to almost the same level of tankiness that she would have had without IEMOD and using a shield. You have to decide what disposition her unique paladin order should be, do that in the options. Edited May 24, 2015 by Manty5 1
Crucis Posted May 24, 2015 Posted May 24, 2015 Hello, first of all sry for my bad english. I have a question: I have Eder, Pallegina, me as a barbarian, Hiravias, Kana and GM. Eder is tank in my team and i want Pallegina to deal big damage as well as be tanky. I wanted to give her two handed sword but she have low might so i dont know if it will synergize as much as warhammer+shield? What do you think? I wouldn't look for Pallegina to be a big damage dealer. As Manty pointed out, she doesn't really have the Might to be a truly BIG damage dealer. A great sword is a good idea. Also a Pike can be a good idea as well. I have to admit that I tend to take the Arms Bearer feat with nearly every serious front line character I play, just because I like being able to carry a ranged weapon, as well as two different melee weapons. For melee weapons, I prefer to have one crushing weapon and the other be either a slashing or piercing type of weapon. (Sometimes, you can get both with a weapon like a greatsword or regular sword whose damage is officially "slashing or piercing", which works out rather well.) For Pallegina, she'd be good with a greatsword or pike, and perhaps a warhammer and shield as the backup melee weapon for those times when your enemy's DRs are strong vs slash and pierce, but weak against crushing damage. It's always good to have options in situations like this. 1
abaris Posted May 24, 2015 Posted May 24, 2015 In my experience, Palleginas main problems lies in taking too much damage when being on the frontline. So equipping her with the best armor is a must. Even if it means sacrificing attack speed. And there are quite a number of unique two handed weapons to be found for her. 2
srlapo Posted May 24, 2015 Posted May 24, 2015 She is always a one handed weapon + outworn buckler in my runs. That herald effect (+5 to all the defenses of the entire team, stacks with everything) is just too good. 1
Crucis Posted May 24, 2015 Posted May 24, 2015 She is always a one handed weapon + outworn buckler in my runs. That herald effect (+5 to all the defenses of the entire team, stacks with everything) is just too good. While there's no question that the Outworn Buckler is good, the problem is that it leaves Pallegina using only a one-handed weapon, which with her meager Might, means that she'll be doomed to doing only minimal damage. Now, if that's OK with you and you're playing her mostly as a hold-the-line sort of frontliner, no prob. But if you're trying to get some useful damage out of her, she probably needs to be using a two handed weapon of some sort. Of course, this all depends on party composition, what abilities and talents you've given Pallegina, how far along in the game one is, and what items you have available for her to use. With enough stat buffing items and excellent plate armor, Pallegina can be entirely effective using a 2H weapon.
srlapo Posted May 26, 2015 Posted May 26, 2015 Having her hold the aggro means that I can focus Eder as an Estoc specialist and off tank. Both are good at the sword and board tank role, but Eder is much better at the DPS role. Of course if you are worried about performance you are better off with custom companions, the story ones are quite bad with their stat allocation, and bird girl takes the cake on that department. In fact she mentions that she failed the physical tests of her order several times, as she was chosen because of her godlike status, not because of her (lacking) competence. In any event, she has two weapons slots and if she is playing front line then there is no point in giving her a ranged weapon. Give her a one handed plus the buckler and a 2 handed weapon and switch as you need one or the other.
Crucis Posted May 26, 2015 Posted May 26, 2015 Having her hold the aggro means that I can focus Eder as an Estoc specialist and off tank. Both are good at the sword and board tank role, but Eder is much better at the DPS role. Of course if you are worried about performance you are better off with custom companions, the story ones are quite bad with their stat allocation, and bird girl takes the cake on that department. In fact she mentions that she failed the physical tests of her order several times, as she was chosen because of her godlike status, not because of her (lacking) competence. In any event, she has two weapons slots and if she is playing front line then there is no point in giving her a ranged weapon. Give her a one handed plus the buckler and a 2 handed weapon and switch as you need one or the other. I absolutely disagree with this statement. I have every character in my parties armed with a ranged weapon, even the front liners. Why? Because even front liners can fire at charging enemies before they get close enough for melee. I tend to arm front liners with hard hitting, slow reloading weapons that I don't care if they get used once in a battle. If I have 2 front liners, each with an arquebus or arbalest, that's 2 shots at doing around 30-40 or more damage at an enemy that I don't like to waste. Of course, this is also why taking the Arms Bearer feat is almost a requirement for nearly every character I play, but particularly melee characters. I like having slots for 1 ranged weapon and 2 melee weapons. In the end, I suppose that it's just a question of play style. I prefer shooting at enemies while they charge at my party, rather than waste the chance and charge at them instead.
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