I am trying to kill as few enemies as possible and I found one are which does not allow you to exit combat (the only are I am aware of after a full run of the game with a stealth approach)
Here is my savegame and a number of screenshots to clearly explain the issue.
Even if there is no fix for the problem I just want to know the following:
Is this intended?
If yes: Why?
If No: Is there a plan to fix it at a later date
that is all I want to know I do not feel it is urgent or unfair, but it seem inconsistent with the behavior of other areas where my tactic to escape the encounter would work:
Here is the problem and how to reproduce it:
This is the position of the enemies before combat
Summon Animat to distract:
Run to space which is safe from enemy aggro using Shadowing Beyond
Now once the animat dies you can wait there for an hour if you like, combat will not end until you kill all 5 of them. I have tried various combinations and it only clears when all 5 are dead. They do not run after you, you can sit there quite safely.
I went back to have a look with Shadowing Beyond and they are in their default positions:
Can someone please indicate whether this behavior is intentional or whether it is considered a problem? Thank you!
Question
Omnicron
Hi!
I am trying to kill as few enemies as possible and I found one are which does not allow you to exit combat (the only are I am aware of after a full run of the game with a stealth approach)
Here is my savegame and a number of screenshots to clearly explain the issue.
Even if there is no fix for the problem I just want to know the following:
Is this intended?
If yes: Why?
If No: Is there a plan to fix it at a later date
that is all I want to know I do not feel it is urgent or unfair, but it seem inconsistent with the behavior of other areas where my tactic to escape the encounter would work:
Here is the problem and how to reproduce it:
This is the position of the enemies before combat
Summon Animat to distract:
Run to space which is safe from enemy aggro using Shadowing Beyond
Now once the animat dies you can wait there for an hour if you like, combat will not end until you kill all 5 of them. I have tried various combinations and it only clears when all 5 are dead. They do not run after you, you can sit there quite safely.
I went back to have a look with Shadowing Beyond and they are in their default positions:
Can someone please indicate whether this behavior is intentional or whether it is considered a problem? Thank you!
Here is the savegame: https://www.sendspace.com/file/400pez
Edited by Omnicron7 answers to this question
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