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Resolution is the name of a magic sword found on level 4 of Od Nua and used on level 3 to open a door. I noticed some issues:

  1. If you happen to have the sword equipped, it won't open the door as intended;
  2. I somehow wound up with two copies of this 'unique' sword;
  3. The connection between the sword and the door is obscure, especially if you do the two relevant levels on different days.
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Resolution is the name of a magic sword found on level 4 of Od Nua and used on level 3 to open a door. I noticed some issues:

  1. If you happen to have the sword equipped, it won't open the door as intended;
  2. I somehow wound up with two copies of this 'unique' sword;
  3. The connection between the sword and the door is obscure, especially if you do the two relevant levels on different days.

 

 

The connection between the sword and the statue of the Earl of Yenwood is pretty clear. All you have to do is read the sword's description, and it's a nice touch to the game. The real issue lies with the gameplay bug that you mentioned. Another instance where the game doesn't recognize items properly is right in the beginning, during the exploration of Cilant Lis' ruins. If you happen to have moved any torches to your stash (like Calisca's), you won't receive the option to lit the pillars in order to disarm the flaming traps. I don't know about 1.05, but this bug was definitely present during patch 1.04.

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