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As a consequence - high might monks will inflict (slightly) more damage than the (lying) character screen damage range will indicate.

 

Melee damage inflicted by monk unarmed attacks is calculated the same way the 1.04 bugged "One stands alone" ability used to be calculated .

 

Monk unarmed/fist damage uses base weapon damage 10-15.

 

BaseWeaponDamageRoll * (1 + Sum(damage_mods)) + Transcendent_Suffering_Damage * (1 + MightBonus) .

 

A numerical example to clarify where the inconsistency is. 

 

Monk fist weapon has 10-15 base damage range .. Might bonus 39%, savage attack 20%, Transcendent Suffering 4  +8 unarmed damage ..

 

Reported damage range on char screen  24 - 32  (lies)

10 * ( 1 + 0.4 + 0.2 ) + 8 = 23.9

15 * ( 1 + 0.4 + 0.2 ) + 8 = 31.85

http://i.imgur.com/gpkBtIG.jpg

 

 

Actual damage range for unarmed attacks ( hits before DR subtraction  ) 27.02 - 34.97

10 * ( 1 + 0.39 + 0.2 ) + 8 * ( 1 + 0.39 ) = 27.02

15 * ( 1 + 0.39 + 0.2 ) + 8 * ( 1 + 0.39 ) = 34.97

http://i.imgur.com/myRRxiH.jpg

 

So either the damage range displayed on char screen is working as designed and then monk unarmed attacks  inflict more damage than supposed to, when might > 10.  { and all players who ever used monks have unknowingly exploited this bug}

OR

The damage inflicted is working as designed and then the character screen is lying about the damage range too (like is lying about blooded and fighting spirit damage bonuses )..

 

/////////

Related

Some tests done with 15-15 monk fist weapon

 http://forums.obsidian.net/topic/78239-abilities-various-other-damage-related-mechanics-revealed/?p=1689400

Edited by peddroelm

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  • 1 month later...
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Hey peddroelm,

 

As I mentioned in your other post, could you please upload a save file along with an output log via Dropbox and post the link here? I'll send this over to the appropriate department to investigate this issue more closely.

 

Thanks a bunch! 

  • Author

Haven't played pillars of eternity in over a month - don't know in what state my saves are. You don't need a save for this one..Check the to linked images on original post .. 

 

damage range on fist 

24-32 

 

damage inflicted in game

34.6 

 

It even explains why it happens . Open and shut .. Any (high might) monk save would do ..

Edited by peddroelm

WPNTVf7.jpg

Hey peddroelm,

 

Its just protocol for us to get a save file and an output log from the players reporting issues when we are entering bugs into out database. Things may happen on the players side but not on ours.

 

Thanks.

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