kryadan Posted May 11, 2015 Share Posted May 11, 2015 I had just started a Barbarian build on Expert, Iron, Path of Damned but I read after 1.05 the Barbarian would not be able to do it. I plan on continuing until I hit a wall just to get a better idea of the difficulty of all the battles, but can anyone say if the Barbarian has been nerfed so badly they can no longer solo? What about the other classes? Link to comment Share on other sites More sharing options...
Jimmysdabestcop Posted May 11, 2015 Share Posted May 11, 2015 (edited) He hasn't been nerfed but there was a bug with 1 of his abilties that made the barbs do really high damage and that bug was fixed. Edited May 11, 2015 by Jimmysdabestcop Link to comment Share on other sites More sharing options...
Zwiebelchen Posted May 11, 2015 Share Posted May 11, 2015 Monk or mage moon godlike should be a safe bet if you want to solo PotD ironman. Link to comment Share on other sites More sharing options...
Jojobobo Posted May 11, 2015 Share Posted May 11, 2015 (edited) It seems like the Caed Nua compulsory phantom fight is the real bottleneck for build viability. I'm trying to solo it as a Rogue currently (PotD not Iron) but it's still a huge chore. I've heard fortitude of over 59 makes you not be stun-locked, so builds where that is do-able might be a good idea. Other than that you can get into situations where you can cheese a corner and only have one shadow engage you and pick off the phantoms with a fully upgraded ranged weapon (Spirit Slaying, Fine, Burning Lash - remembering as I didn't ranged weapons require twice the ingredients), requiring reasonable accuracy and health (Rymrgand's Mantle, which I've never not got by Caed Nua, should keep your endurance up). Either that or play a Chanter and use your summons, or play a Fire Godlike with any class and let Battle-Forged take them out (though you'll likely suffer for not having Moon Godlike later). Really, they need to reduce the length of phantom stun - both so players don't get stun-locked (I can literally be stun-cloked for 5 minutes before dying currently) and the Chanter can't easily phantom stun-lock things either. Edited May 11, 2015 by Jojobobo Link to comment Share on other sites More sharing options...
Tigranes Posted May 11, 2015 Share Posted May 11, 2015 Fighter, Paladin, Monk, Wizard, Druid, Chanter, should all be able to do it. Barbarian has lost the buggy ability & one relatively easy source of Retaliation, but a reworked build should still be able to do it. I can imagine Rogue is also possible. Less sure about Ranger or Cipher as I've never tried to build them in any solo-able manner. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
MadDemiurg Posted May 11, 2015 Share Posted May 11, 2015 (edited) Tbh any class. Imo as of 1.05: Top tier: Wizard, Priest Pro tier: Monk(top tier for act 1), Druid, Cipher, Chanter Ok tier: Fighter, Paladin (goes up to pro tier late act 2- early act 3) I'd better avoid difficult fights tier: Barb, Ranger, Rogue(pro tier for pacifist run) Overall - vancian casters going nova naturally can manage more difficult fights overall. Druid is behind Wizard/Priest as he lacks defensive moves and CC versatility though, plus he has accuracy problems on top. Semi casters like monk/cipher/chanter also do pretty well. Ability to counter some forms of cc in some ways adds extra points (wizard, priest, monk, high level paladin are the best in this). Tanks follow next. Pure physical dps classes are the worst as they are squishy, can't nova and have no CC counters, but Rogue has shadowing beyond as a saving grace. Edited May 11, 2015 by MadDemiurg 2 Link to comment Share on other sites More sharing options...
MalleGT Posted May 12, 2015 Share Posted May 12, 2015 All of the classes are perfectly capable of completing a solo run at the hardest settings. Some will just have an easier time about it, while others can be very unforgiving and a single mistake could end the run. I would generalize that classes with poor AoE or ability kits for soloing have stronger base stats, and vice versa, allowing both class types to solo. Using the Animat summon, any class can clear Caed Nua at level 4 latest, opening the world enough to pick and choose sufficiently easy quests, all the way to Act IV. Race is also insignificant enough to allow for freedom of choice, but the moon godlike is strong enough to make combinations with certain melee oriented classes trivial. So I recommend choosing whichever class & race combination you feel like you might enjoy the most, as success will depend on the way you play and build your character rather than class selection. Your current barbarian should do perfectly fine and I wish you luck with the run. Link to comment Share on other sites More sharing options...
knownastherat Posted May 12, 2015 Share Posted May 12, 2015 IF Caed Nua is point where solo run breaks for some classes THEN the solution is to avoid the fight. It is not compulsory, I just tested with latest patch to be sure. It can be "sneaked away/from" just like many other fights in game and nowhere it is written it cannot or should not be skipped. Actually, there is none sense in fighting them solo. There is no reward and there is little skill involved in the fight. Even after it was repeatedly posted on this board how to avoid the fight, the possibility to avoid it is still present in game which leads to essentially two options: a) dev dunno wtf is going on b) its intended. IF its a) well .. lol get some testers Obsidian and if its b) ... don't fight them. The purpose is not necessarily to kill everything but to progress in story to the final encounter. btw in my experience Rogue is excellent for this purpose - to beat the game solo. Pacifist or not. Link to comment Share on other sites More sharing options...
Omnicron Posted May 12, 2015 Share Posted May 12, 2015 (edited) In my experience I have tried with Cipher, but I am not sure how well they will do with the reduced starting focus. I died vs Thaos, but that was fine becasue I had to rely on S/L exploit, if you miss with your ability 3 times in a row then you might find yourself in a bad spot. Also, one of their main benefits felt like it was the mind control abilities, and you can get a helmet to replicate that. Trying now with Wizard without S/L and I have restarted 3 times. Very very strong, but unforgiving for mistakes or rash choices. Also, it turns out that +50 deflection from Arcane Veil does not make you invulnerable even in act one But overall it feels a lot easier than Cipher so far. That Staff you can summon at level 1. So Strong! I am also doing a solo pacifist run with Rogue, and it seems tempting for a TCS play except that some encounters are buggy since they wont end even if you are miles away from an enemy and wait an hour. Also enemies have to 'tag' you even if you go invisible, so you might end up fighting anyway, and without he option to load and try again, so you might end up fighting the mod you tried to sneak past :/ Edited May 12, 2015 by Omnicron Link to comment Share on other sites More sharing options...
kryadan Posted May 12, 2015 Author Share Posted May 12, 2015 (edited) IF Caed Nua is point where solo run breaks for some classes THEN the solution is to avoid the fight. It is not compulsory, I just tested with latest patch to be sure. It can be "sneaked away/from" just like many other fights in game and nowhere it is written it cannot or should not be skipped. You mean inside or out? I couldn't find a way to sneak past everything. I ended up having to fight the will o wisp with my Barbarian but couldn't get him down. I was only level3 though, so maybe too early? My alternative was slowly kill everything else and just avoid the wisps lol Edited May 12, 2015 by kryadan Link to comment Share on other sites More sharing options...
knownastherat Posted May 12, 2015 Share Posted May 12, 2015 (edited) I mean both. Tested with Stealth 5, sneaking through "Dungeons" with spiders on 1 level included, not sure about lower. Inside: Sneak close to door to activate dialogue and start combat, activate figurine and move away from combat. --- edit: yeah Barbarian has it tough due to starting stats. Cipher can do it level 3 solo, Barb probably needs to do more running around to get to level 4. Then again, Barb should win the fights needed to get there. I have not played Barb, was waiting for OSA fix, may try it now though. Edited May 12, 2015 by knownastherat 2 Link to comment Share on other sites More sharing options...
Omnicron Posted May 12, 2015 Share Posted May 12, 2015 (edited) I mean both. Tested with Stealth 5, sneaking through "Dungeons" with spiders on 1 level included, not sure about lower. Inside: Sneak close to door to activate dialogue and start combat, activate figurine and move away from combat. --- edit: yeah Barbarian has it tough due to starting stats. Cipher can do it level 3 solo, Barb probably needs to do more running around to get to level 4. Then again, Barb should win the fights needed to get there. I have not played Barb, was waiting for OSA fix, may try it now though. Thank you SO MUCH. Just got here with my TCS Wizard and it totally worked PS. Was totally impressed with the Wizard here. Forgot to rest to recharge my figurine and only realized after starting the fight. Ran out of the room with sugar and fast runner. And buffed like crazy: Hardened Veil, Spirit Shield, Infuse with Vital Essence, and Mirror Image (with Cape of Withdrawal) And I managed to pull the mobs, even got stuck in spider silk twice and survived just fine Edited May 12, 2015 by Omnicron Link to comment Share on other sites More sharing options...
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