May 5, 201510 yr As reported several times this tedious bug still persist. Aura range grows inexorably as time in game passes. I'm getting tired of playing a broken game.
May 5, 201510 yr I've kind of suspected this as well, since at the beginning the aura range was pitifully small on my 19 Int paladin and then has become large enough to not worry about positioning people to be in it. This is arguably how it should be: aura range should just always affect your entire team.
May 5, 201510 yr Oh, so that's what's happening. I think I've also observed some weird permanence about it, with monsters keeping the aura after my paladin has been charmed and broken free of it. My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
May 5, 201510 yr no that would be the bug where enemies retain your buffs after flipping back from when you charmed them.
May 12, 201510 yr I just wanted to necro this thread because this bug still exists and it's actually quite silly because it effectively means Paladin zealous auras are effectively infinite in range eventually. However, fixing it back to how it should be working will likely bring up complaints on how small the actual range is, so I suggest that the range be buffed so that if you have a Paladin with Int in the 18+ range the auras should affect about a healthy 3/4 of the screen. Edited May 12, 201510 yr by Idleray
May 12, 201510 yr Hey guys, Sorry for missing this post before. I've gone ahead and written up the issue to be passed off to be fixed. Thanks for the feedback. - Refer to this thread if you are having trouble finding any information I requested http://forums.obsidi...eport-an-issue/
Create an account or sign in to comment