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Godansthunyr might bonus stacks with broad belt of power etc.


Raven Darkholme

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Makes sense. The game doesn't limit bonus stacking, just stacking from the same base item. Since that's a weapon and the belt is an item, it wouldn't be a conflict.

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you can stack hatchet+shield+ring/cloak/bracer

PIllars of eternty (Hard) 1st playtrough: 155h, 38 m (main Ranger with bear(bow), Eder, Durance(off tank), Hirvais(off tank), Kana(ranged), Aloth/GM)
PIllars of eternty (PtoD) 2nd playtrough: 88h 30 m (main Bleak Walker Paladin, Eder, Barbarian, Monk, Rogue (ranged) Cypher(wand)
(not counting reloads and experimenting)
status i love the game, hate the bugs, and wish for better AI and Pathfinding

http://forums.obsidian.net/topic/78749-needed-qualyty-of-life-improvements-information-and-transparency/

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So if there was a might shield it would stack too? (Is there one?

Afaik, yes, but no. Still, assuming a dwarf (or aumaua), that's a potential 24 Might before taking buffs into effect. Food can add another dependable +2 for 300 secs at a time.

 

I kinda wish that there was a shield that gave +Might now. For the first time ever I kinda want to play a Dwarf Fighter. 26 Might all day every day.

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Well if you combine the whore bonuses with resting bonuses from Act 2 through ... 3/4 of the game? then 26 MI is not that hard to obtain. I mean now that I killed the dragon and have the hammer I have +4 only from belt/ring + the hammer and as long as you fight in Od Nua you can still have + 3 MI from resting in defiance bay and visiting the dwarven whore. It's just a shame that the only combined bonuses you can carry to Twin Elms are 1 CO/Athletics (Salty Mast resting) and the dwarven whore for still 2 MI/CO.

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Oh, snap, I forgot about the resting bonuses. Either the one in Dyrford or Twin Elms can give you +2 Might, allowing you to maintain 26-28 Might for most of the game, if you want to try it.

 

Too bad that the highest checks in the game are ~19. They really should've included some really high checks and checks (or less options) for sub-10's.

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But you can't stack belts with torsos and rings...

lol

 

Right. So is if the belt is a belt, would the war hammer be a "torso" or a "ring" in this scenario? If it's neither (because it's a weapon), then it would make sense that the bonus stacks. :)

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But you can't stack belts with torsos and rings...

lol

Right. So is if the belt is a belt, would the war hammer be a "torso" or a "ring" in this scenario? If it's neither (because it's a weapon), then it would make sense that the bonus stacks. :)

I don't think you understood my post. :)
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Your post was either a non sequitur or a complete misunderstanding of my post. The latter seemed the more generous interpretation.

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Your post was either a non sequitur or a complete misunderstanding of my post. The latter seemed the more generous interpretation.

Maybe my “misunderstanding“ was based on the fact I don't see belts, armor and gloves (helmets) as “the same base item“. ;)

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It stacks?! I've been ignoring that weapon because I thought it didn't stack by default - never bothered to check. Cool.

It's a pretty cool weapon, since it does a ton of damage and does two types of damage too.

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Your post was either a non sequitur or a complete misunderstanding of my post. The latter seemed the more generous interpretation.

Maybe my “misunderstanding“ was based on the fact I don't see belts, armor and gloves (helmets) as “the same base item“. ;)
Yeah, by some coincidence those are all things that you can wear. Crazy that the game prevents attribute stacking with those, too. I can see how thinking of a weapon as "different" would be a difficult stretch. Edited by Achilles
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My prayers for a caster weapon have been heard, it seems.

 

(Retroactively, even)

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My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

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