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Is this game OpenGL or DirectX 9?


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Technically, this game is OpenGL, but when used with ReShade and OpenGL 32.dll, ReShade reports that the game is rendered in DirectX 9. OpenGL is a different API, but maybe in this case it is some kind of a wrapper? I also noticed the game can be forced into DirectX 9 and DirectX 11. DirectX 11 messes up location maps and world map too AFAIK. DirectX 9 does not. Are there any advantages of using forced DirectX 9 over OpenGL or vice versa?

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