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Posted

It's actually a complete headache but that's just my opinion.

 

I agree. They made it way too much of a headache. If you actually cared to resist certain damage types, you literally have to swap armor and carry different sets around.

 

It's the same with weapons. It makes me miss THAC0 and the archaic DnD systems of the IE games, they were easier to understand and just much easier to play.

Posted

 

It's actually a complete headache but that's just my opinion.

 

I agree. They made it way too much of a headache. If you actually cared to resist certain damage types, you literally have to swap armor and carry different sets around.

 

It's the same with weapons. It makes me miss THAC0 and the archaic DnD systems of the IE games, they were easier to understand and just much easier to play.

 

It's strange times when people say THAC0 is easy to understand. 

 

Armour types aren't actually so crazy that you're forced to cart the whole shop around. Even if you just went by the main DR numbers and thought "I want more armour, I wear plate", you're mostly fine. 

  • Like 1
Posted

 

It's actually a complete headache but that's just my opinion.

 

I agree. They made it way too much of a headache. If you actually cared to resist certain damage types, you literally have to swap armor and carry different sets around.

 

It's the same with weapons. It makes me miss THAC0 and the archaic DnD systems of the IE games, they were easier to understand and just much easier to play.

 

 

Oh come on now. It's a very simple system. :p

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