Psychevore Posted April 16, 2015 Posted April 16, 2015 I remember playing one of the NWN games, I can't remember which to be honest, where I spend waaaaay more time in a mod that allowed me to immediatly level up to max level and then test it against a variety of enemies, then actually playing the game Is there one for PoE? Or if not, is there one in the works?
Psychevore Posted April 16, 2015 Author Posted April 16, 2015 Yeah, but then I'll be fighting young wolves. The greatness of that mod was that you could fight endgame enemies with an endgame build.
sucinum Posted April 16, 2015 Posted April 16, 2015 You can buy level 11 adventurers once you are level 12. That's fine to test since you are at the endgame right now.
Nadrac Posted April 16, 2015 Posted April 16, 2015 (edited) Try IE mod on nexus you can make level 12 adventurers and jump to any area you wish. Or spawn a creature. http://www.nexusmods.com/pillarsofeternity/mods/1/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fpillarsofeternity%2Fajax%2Fmoddescription%2F%3Fid%3D1%26preview%3D&pUp=1 http://rien-ici.com/iemod/console/ There are a lot of other nice features. I personally use fast scouting because i am lazy. Didn't experience any issues using it, but didn't go out of my way to brake the game either. Pretty much the same as that mode but you have to work with console commands. Edited April 16, 2015 by Nadrac
Psychevore Posted April 16, 2015 Author Posted April 16, 2015 Try IE mod on nexus you can make level 12 adventurers and jump to any area you wish. Or spawn a creature. http://www.nexusmods.com/pillarsofeternity/mods/1/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fpillarsofeternity%2Fajax%2Fmoddescription%2F%3Fid%3D1%26preview%3D&pUp=1 http://rien-ici.com/iemod/console/ There are a lot of other nice features. I personally use fast scouting because i am lazy. Didn't experience any issues using it, but didn't go out of my way to brake the game either. Pretty much the same as that mode but you have to work with console commands. I'll go try that out.
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