There is a range of "hidden" Talents in the game, that were cut during Beta, and isn't normally assignable during levelups. However, they were addable through the AddAbility command.
However, 1.03 seem to have broken them. Not removed them, just broken them. And I'm asking why.
I was using them to get around what I consider to be design flaws, and adding raw Skill Points is far from a workaround. I realize that they are not meant to be used, but breaking them just seems senseless to me.
Unfortunately, I wasn't smart enough to do a backup of my ObjectBundles before patching, and I can't restore functionality. Guess I'll just stop playing, I'm tired of fighting the game at every turn.
Edit: Actually, this is only broken for pre-existing characters, and re-adding the Talent creates a duplicate talent that actually works, so this is a legit bug after all.
Question
Luckmann
There is a range of "hidden" Talents in the game, that were cut during Beta, and isn't normally assignable during levelups. However, they were addable through the AddAbility command.
However, 1.03 seem to have broken them. Not removed them, just broken them. And I'm asking why.
I was using them to get around what I consider to be design flaws, and adding raw Skill Points is far from a workaround. I realize that they are not meant to be used, but breaking them just seems senseless to me.
Unfortunately, I wasn't smart enough to do a backup of my ObjectBundles before patching, and I can't restore functionality. Guess I'll just stop playing, I'm tired of fighting the game at every turn.
Edit: Actually, this is only broken for pre-existing characters, and re-adding the Talent creates a duplicate talent that actually works, so this is a legit bug after all.
Edited by Luckmann6 answers to this question
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