Jump to content
  • 0

SFX Attenuation Bug


liamj

Question

Description:


Local SFX are attenuating global SFX before level is calculated, resulting in a choppy 'sidechained' type effect when characters are moving off screen.


 


Steps to Reproduce the Issue:


In any dungeon or outside, turn stealth OFF and order the party to move a distance. Then move the camera off screen and listen to effect on the global SFX. Footsteps attenuate sounds of water, streams etc even when the footsteps themselves aren't audible.


 


Important Files:


NE.


Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...