Local SFX are attenuating global SFX before level is calculated, resulting in a choppy 'sidechained' type effect when characters are moving off screen.
Steps to Reproduce the Issue:
In any dungeon or outside, turn stealth OFF and order the party to move a distance. Then move the camera off screen and listen to effect on the global SFX. Footsteps attenuate sounds of water, streams etc even when the footsteps themselves aren't audible.
Question
liamj
Description:
Local SFX are attenuating global SFX before level is calculated, resulting in a choppy 'sidechained' type effect when characters are moving off screen.
Steps to Reproduce the Issue:
In any dungeon or outside, turn stealth OFF and order the party to move a distance. Then move the camera off screen and listen to effect on the global SFX. Footsteps attenuate sounds of water, streams etc even when the footsteps themselves aren't audible.
Important Files:
NE.
0 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now