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SFX Attenuation Bug
liamj posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)Description: Local SFX are attenuating global SFX before level is calculated, resulting in a choppy 'sidechained' type effect when characters are moving off screen. Steps to Reproduce the Issue: In any dungeon or outside, turn stealth OFF and order the party to move a distance. Then move the camera off screen and listen to effect on the global SFX. Footsteps attenuate sounds of water, streams etc even when the footsteps themselves aren't audible. Important Files: NE.