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[1.04] Fire Godlike Battle-Forged Buff Still Bugged

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The Fire Godlike buff Battle-Forged still becomes permanent and stacks with itself if you save and load with it active. I would really like to see this fixed as I've had to put my game on hold so I don't trivialize the content.

 

The same thing also happens with Pallegina's Elusive Quarry godlike ability as well.

 

Original topics here:

https://forums.obsidian.net/topic/75194-103-battle-forged-dr-still-stackable/

and here:

http://forums.obsidian.net/topic/76831-battle-forged-stack-bug-even-after-103/

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I can confirm that this is still bugged as of 1.05, or at least the fix isn't retroactive if there is one.

 

I tried save/loading and resting to pass time but my Fire Godlike MC and Pallegina both still have their racial abilities permanently active.

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The Fire Godlike buff Battle-Forged still becomes permanent and stacks with itself if you save and load with it active. I would really like to see this fixed as I've had to put my game on hold so I don't trivialize the content.

 

The same thing also happens with Pallegina's Elusive Quarry godlike ability as well.

 

Original topics here:

https://forums.obsidian.net/topic/75194-103-battle-forged-dr-still-stackable/

and here:

http://forums.obsidian.net/topic/76831-battle-forged-stack-bug-even-after-103/

Thanks for reporting this issue.

The bug has been verified and written in our bug database.

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The Fire Godlike buff Battle-Forged still becomes permanent and stacks with itself if you save and load with it active. I would really like to see this fixed as I've had to put my game on hold so I don't trivialize the content.

 

The same thing also happens with Pallegina's Elusive Quarry godlike ability as well.

 

Original topics here:

https://forums.obsidian.net/topic/75194-103-battle-forged-dr-still-stackable/

and here:

http://forums.obsidian.net/topic/76831-battle-forged-stack-bug-even-after-103/

Thanks for reporting this issue.

The bug has been verified and written in our bug database.

 

 

Congrats 1 month later. This was first reported on April 3rd.

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Good news guys, this appears to be fixed as of today (May 6th):

 

  • Battle-forged status effect now ends when combat ends. This should prevent it from stacking because of save/load.
  • Fix for Elusive Quarry so its status effects now end when combat ends. This should prevent it from stacking because of save/load.

 

Thanks Obsidian!

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Battle-forged is not fixed retro-actively on my save, after beta build 565 from 5/6/15. Does this mean the fix was only to stop it from happening? What can we do if we are already affected?

 

(EDIT): Please see this post by Baladas under the patch notes sticky for a very good compilation of major bugs still un-addressed

 

https://forums.obsidian.net/topic/78824-105-patch-beta-live-on-steam/?p=1685179

Edited by futballer9684
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So it's fixed but not retroactively. Do I have to start the game over again with a new char? Cuz so far I have found no way to remove the effect,

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With new version of IEMod I can finally remove Battle-forged. Then after recalculating of character I get this +4(+4,+4,+4,+4,+4,+4)=4 instead of +4+4+4+4+4+4+4=28 armor. Even after add battle-forged again.

So I have +4 armor for free now, its better than +28, but still buggy

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With new version of IEMod I can finally remove Battle-forged. Then after recalculating of character I get this +4(+4,+4,+4,+4,+4,+4)=4 instead of +4+4+4+4+4+4+4=28 armor. Even after add battle-forged again.

So I have +4 armor for free now, its better than +28, but still buggy

How do you do that? Please tell, I'm sure more people than me would like to know!

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With new version of IEMod I can finally remove Battle-forged. Then after recalculating of character I get this +4(+4,+4,+4,+4,+4,+4)=4 instead of +4+4+4+4+4+4+4=28 armor. Even after add battle-forged again.

So I have +4 armor for free now, its better than +28, but still buggy

How do you do that? Please tell, I'm sure more people than me would like to know!

 

Download and install IEMod from here nexusmods dot com/pillarsofeternity/mods/1/

Then for example character has name - Zhanna

IERemove Zhanna BattleForged

FindCharater Zhanna  (you get string like Player_New_Game(Clone)_2)

AddAbility Player_New_Game(Clone)_2 BattleForged

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With new version of IEMod I can finally remove Battle-forged. Then after recalculating of character I get this +4(+4,+4,+4,+4,+4,+4)=4 instead of +4+4+4+4+4+4+4=28 armor. Even after add battle-forged again.

So I have +4 armor for free now, its better than +28, but still buggy

How do you do that? Please tell, I'm sure more people than me would like to know!

 

Download and install IEMod from here nexusmods dot com/pillarsofeternity/mods/1/

Then for example character has name - Zhanna

IERemove Zhanna BattleForged

FindCharater Zhanna  (you get string like Player_New_Game(Clone)_2)

AddAbility Player_New_Game(Clone)_2 BattleForged

 

Thank you! I will try this as early as I can.

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