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Stronghold Kidnap Quest bug



So last night I got the stronghold kidnap quest for a prestigious visitor at my stronghold, and I assigned someone.  Everything seemed fine and I went on, I saved my game a little ways into things, and went to bed.  (Reluctantly, who wants to sleep when they can play PoE!)


This morning, I moved to the new area (cilaban ruig) and then was curious how long the quest had left.  (The other thing impacting my stronghold is I got the troll to agree to be a hireling, although I didn't hire him, because I think he's overpriced for a net +0)

My prestige score seems screwed up (I'm pretty sure its supposed to be higher than it currently is showing), and in the actions page all it had was "tvisitor" my prisoners were missing, and it didn't indicate it was an ongoing quest.


Then I tried going back through some saves to see if I had any uncorrupted ones (it looks like if I go back before the kidnap quest I'm gone.)


Now when I reloaded forward, it shows the actions page with the prisoners again, but my prestige is still wrong.  Seeing some exceptions on visitors to the stronghold in the output.log


I have added before and after saves to my google drive: https://drive.google.com/folderview?id=0B1g7Kx2ysBWAfl94SWEwem5SeWp1TUhHVlNmQzVKc29ueEZmeWppWlY0RnRsSWVzMEh6TDA&usp=sharing


If you need anything else let me know.  Trying to figure out if I should just keep going, or hope when the quest resolves everything will fix itself.

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I have added a StrongHoldActionsFirst picture to show the "tVisitor" designation achieved by first loading a save, and a output_log.first.txt of that very first load.

Presumably the relevant stack trace is:

NullReferenceException: Object reference not set to an instance of an object
  at UIStrongholdActionVisitor.Set (.StrongholdVisitor visitor) [0x00000] in <filename unknown>:0 
  at UIStrongholdActionVisitor.SetKidnappedRescue (.StrongholdVisitor visitor, UnityEngine.GameObject escort) [0x00000] in <filename unknown>:0 
  at UIStrongholdActionsPage.Reload () [0x00000] in <filename unknown>:0 
  at UIStrongholdActionsPage.OnEnable () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
(Filename:  Line: -1)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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Yes, I had  a similar issue with this quest,  after  closing  the game the next time is just "tVisitor", however the rooster still shown the NPC assigned to it and can  the quest can terminate without problem.

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