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Posted

Does this:

 

 

All shaders will now compile properly under DirectX 11.

 

 

bring any visible visual enhancements?

 

Or is it an "under-the-hood" kind of fix?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted

gog still isn't up. Does anyone know if they did anything to loadings? mobileobjects.save is filled with spent summoning and and sold nonsense.

 

Hmmm, sold nonsense?

All the sold stuff should be in the individual modules (it's not hard to miss the gigantic lists), not in the mobileobjects.save.

 

Some more details on this?

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

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