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[1.0.3.530 GOG] Can't open any container after installing patch [workaround inside].


Metalloman

Question

[bug description]

 

Hello,

 

I have the GOG version of PoE, after installing the GOG patch 1.0.3.530 I encountered a bug: I can't open any container in game.

Combat loot containers, normal containers and hidden containers too are broken, I can hear the opening sound but no container GUI menù appears so I can't pick up any object inside them.

Loading a previous savegame doesn't solve anything; loading a savegame created from a previous PoE build doesn't solve anything.

 

[steps to reproduce it]

 

- Install the GOG version of PoE (first build, non patched);

- Start a game;

- Verify that you can open containers like chests, corpse loot containers, hidden containers;

- Save the game;

- Patch PoE with GOG 1.0.3.530 patch;

- Load the game;

- Verify that you can't open containers anymore, seeing no container GUI menù to appear.

 

[Expected behavior]

 

Containers should open as it was like in the previous PoE build.

 

[PC specs]

 

- OS - Windows 7 Ultimate 64-bit SP1

- CPU - AMD FX-9370

- RAM - 8GB DDR3@1600MHz

- GPU - Gygabyte AMD Radeon HD 7860

 

[savegames]

 

BeforePatch_1_0_3_530.zip This is from April 5th, 2015, Eothas Temple;

 

AfterPatch_1_0_3_530.zip This is from today April 8th, 2015, in the Bear Cave.

 

[output_log]

output_log.txt

 

 

 

EDIT: [possible workaround, post here if this works or not]

 

- Close PoE;

- Restart PoE;

- Load a savegame.

 

Verify if you are able to open containers again, if yes, problem "solved". :dancing:

 

ATM I don't know if the issue might reoccur.

Edited by Metalloman
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3 answers to this question

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Ok, sorry for double posting, I've done some tests:

 

It looks like that creating a New game with GOG patch 1.0.33.530 doesn't let the issue to appear, also, I tried to close PoE, reopen it, load my last savegame again and I was able to open containers again:blink: 

 

So, in the end the issue is solved temporarily, even if I'll let you know if the issue reoccurs with the current PoE build. :grin:

 

I'm editing the OP with this workaround to solve the issue.

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