Mungri Posted April 6, 2015 Posted April 6, 2015 A lot of the general talents are just useless. Maybe merge / improve their usefulness. Some examples: One resistance talent - +10 to all resists (replaces individual useless +10 ones). Spell Power - +25% spell damage (replaces all the individual elemental ones). Merge the two health healing talents together into one stronger one that can be used on self or or allies (maybe +150 heath).
dirigible Posted April 6, 2015 Posted April 6, 2015 Wreak Havoc (modal) - Toggle to gain +30% AoE size, but -1 movement and -10 accuracy Channeler (modal) - Toggle to gain +30% Duration on spells and effects, but -30% Action Speed Gourmet - The effects of food last twice as long Glutton - Doubles the effects of food, but the duration is reduced to 33% of normal Furious Assault - regain 1% Endurance every time you Hit an enemy Armor Training I, II - reduce the speed penalty from armor by 10%, 20% Duck and Weave (modal) - doubles the speed penalty from armor, but grants +10 deflection
Mungri Posted April 6, 2015 Author Posted April 6, 2015 I really hope talents will become easy to mod into the game. Critical Focus - 5% of hits converted to crits, 1.15x critical damage.
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