April 6, 201510 yr As the title says after the patch ghost that would run away near the first solo field before town are now all but impossible to see. I have started over many times testing builds so I know to look for them. some are still abit visible while others you would have no hope of seeing if you did not know they were there and exactly were to look. The two standing by the overturned cart for example are very difficult to see. the one that runs across the water can only be seen from his head up and can see any part of him except when he crosses the water in the area with the crazy priest companion one of the ghosts is visible while another is nearly impossible to see.
April 7, 201510 yr i can confirm this bug. i am playing the linux build v1.0.3.0530 (from GOG). screenshot: http://postimg.org/image/3stn9qxtl/ content of Player.log: https://cert.uni-stuttgart.de/paste/kk#gZll6NZzVUPsO7MRYHTqoZ2a savegame: https://www.dropbox.com/s/sg0h36rhcs8xedn/8405625e-569b-4c20-a596-736cc847fcec%20quicksave.savegame?dl=0
May 14, 201510 yr The Problem still occurs in version 1.05. Can we have feedback from a dev? Screenshot with ghost next to player: http://s29.postimg.org/lygr5jjw7/poe_noghost105.png Player.log: https://www.dropbox.com/s/i2bayz4nsf79qld/Player.log?dl=0 Savegame: https://www.dropbox.com/s/npy7elhqxnosfql/fdc9526a-512a-4de3-ba64-760fdb6e0b17%20autosave.savegame?dl=0 Edit: this problem seems to be independent of the graphics-quality slider in the graphics options menu. Since the rest of the game runs fine i assume the bug is not a result of my low end graphics hardware (~280MB VRAM). Edited May 14, 201510 yr by nirei
May 15, 201510 yr Hey guys, Can you include your system profile? you can find info here for your specific system: http://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/ Thanks. Got a bug ?? Help us squish it! In your report Include your *save file* (C:\Users\YourNameHere\Saved Games\Pillars of Eternity) and ... PC: *output_log.txt* (In your PillarsOfEternity_Data folder) Mac/Linux: *Player.log* (In your Unity folder) Thank you for your help!
May 15, 201510 yr Attached. PS. I also reported this issue 2 weeks ago. Is there some sort of rhyme or reason to which bug reports get a response and which ones don't? Tryin' not to take it personal, but man... DxDiag.txt
May 15, 201510 yr hope this summary of my hardware and linux system helps. if there are other details you need, i'm glad to help. hardinfo_report.html
May 15, 201510 yr Thanks guys, we appreciate the help. Attached. PS. I also reported this issue 2 weeks ago. Is there some sort of rhyme or reason to which bug reports get a response and which ones don't? Tryin' not to take it personal, but man... Hi Achilles, I am sorry you felt like you post was being ignored. Responding to the threads is just one of our responsibilities as a QA tester. A lot of our time is spent testing, writing, and verifying fixes on our internally builds of the game. When we look at the forums, we try and prioritize the worst offending bugs, affecting the most people first. As complex Pillars is, verifying the issue can take as little as a few seconds to sometimes a few days when checking across the three OS. Sometimes we'll come across bug threads that we written up, know has been fix, or currently investigating and will pop-in and leave a comment. Other times we might happen to be in the area and/or be on that particular quest and can test the issue immediately. On top of this, we occasionally eat and sleep too and might simply miss your thread. Thank you for your patience and understanding. Got a bug ?? Help us squish it! In your report Include your *save file* (C:\Users\YourNameHere\Saved Games\Pillars of Eternity) and ... PC: *output_log.txt* (In your PillarsOfEternity_Data folder) Mac/Linux: *Player.log* (In your Unity folder) Thank you for your help!
May 16, 201510 yr Hi KTran, I appreciate you taking the time to reply. I hope I don't come across as snarky when I say that I got the response that I was expecting. I know you guys are busy. I know that your team size is finite and that your time is limited. However... There are some days where I report 2 or 3 bugs. They are almost never acknowledged. The "taking it personal" part of my previous post was a joke. My actual concern is that bugs are being reported and not making it into your tracking system. Without putting you in the spot, are my concerns unfounded? Love the game and appreciate all that you do! Thanks in advance for your time.
May 27, 201510 yr here are two more log files of a windows 7 machine with the same problem. the chipset of this notebook is similiar to the one of my other system (low-end AMD Notebook APU). DxDiag.txt output_log.txt
November 17, 201510 yr Hi Aarik, Not sure if anything ever got done with this. Could you please check (as this has been an issue for a while now )? Screenshots for reference: Before After Edited November 17, 201510 yr by Achilles
November 17, 201510 yr It turns out that in version 1.02 the ghosts were fine, since version 1.03 i can barely see them. The current 2.03 version also has this bug. I tried to find differences in the shaders or in the assets for the ghosts in different game versions, but was not able to find useful hints for the bug. v1.02: http://postimg.org/image/tc9dfomst/ v1.03: http://postimg.org/image/s167kygkt/ v2.03: http://postimg.org/image/lqycsc3dh/
November 17, 201510 yr Hey everyone, I have gone ahead and reopened the bug. Thank you for your feedback. Obsidian Discord || Grounded Discord
February 19, 20169 yr Regarding this bug I would like to give feedback on the 3.0 patch: http://postimg.org/image/3u5xrjhyd/ http://postimg.org/image/hmzlpte67/ To me this looks pretty much like the bug is fixed. Or at least the ghosts are now easier to spot. Thanks to Aarik and the rest of the team! Edited February 19, 20169 yr by nirei
March 14, 20169 yr Hi Aarik, This also is still present in 3.02. The ones around Ciliant Lis looked ok. Maybe the spirits in Valewood got skipped?
March 14, 20178 yr So, I found a fix to part of the issue: Options>Graphics>Occlusion Opacity to something other than the default setting (I recommend at least 0.6). Shaders are still missing but at least you can see the ghosts now. EDIT: Spoke too soon. The spirits found outdoors are still washed out and too faint to see, even with the setting maxed. Oh well. Edited March 14, 20178 yr by Achilles
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