I'm reading from the loading screen tip that events at strongholds, namely tax collection and generation of ingredients occur after completion of quests. Well, if this is the case, won't that mean there is a finite number of resources to be harvested? And are the completion of quests tied to adventures which can bring in some gold and items?
Or is it such that after completing x amount of quests, certain events are triggered, and hence forth they are triggered infinitely after x days have passed?
To my understanding, tax collection is also bugged that we don't get money but if bandits come and conduct a raid, we have to pay for damages (One way tax! That's how you run a kingdom!). Was this fixed in 1.03?
Cause last I checked, mobs don't respawn - short of the ones that raid the stronghold. The devs want us to concentrate on the stories and dialog, but from a resource point of view how do I break PoE's economy in a legit manner so I can finish all my upgrades and get some enchanting going?