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When push comes to shove, my druid isn't going to attack. Same for my priest, and presumably the same if I had a wizard. Are there any weapons that augment their spellcasting?

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

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Running around with a random onehander will boost their spell accuracy as well?

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

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Running around with a random onehander will boost their spell accuracy as well?

Nah, spells are based on your base accuracy. Thing is, spells generally have accuracy bonuses, so casters have notoriously bad base accuracy, so single-wielding helps compensate for that by quite a bit.

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So the accuracy penalty of a shield doesn't apply to spells either then?

 

(I'm all for the lazy/economical mode caster firing squad, but in a difficult battle where I'm not going to tell them to attack, I want to know what should be in their hands)

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

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Share on other sites

So the accuracy penalty of a shield doesn't apply to spells either then?

 

(I'm all for the lazy/economical mode caster firing squad, but in a difficult battle where I'm not going to tell them to attack, I want to know what should be in their hands)

Shields do affect your base accuracy with all sources, so yeah, a shield will kill your spellcasting unless it's a buckler. 

 

You could go buckler + hatchet for spellcasting and then switch to just a spear when moving in to actually melee, or better yet, a ranged weapon, if you wish.

Edited by Infares
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Thanks, this has brought me some clarity. Still, another question about accuracy. If an effect states it increases accuracy, can I safely assume it will increase it for spells as well? The spell that made me wonder is Devotions for the Faithful (priest, 4) which states it increases accuracy, but the buff tooltip says +20 melee +20 ranged.

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

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This is pretty bothersome actually. I have no "physical DPS" so all the big weapons I find are quite unexciting and there doesn't seem to be much equipment that helps my casters :( the tanks sure but not the casters.

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

Link to comment
Share on other sites

This is pretty bothersome actually. I have no "physical DPS" so all the big weapons I find are quite unexciting and there doesn't seem to be much equipment that helps my casters :( the tanks sure but not the casters.

Yes, it would be nice if there was a staff/orb/something that gave a mild passive boost to spells while equipped (like more accuracy, fasting casting speed, minor damage increase of a certain type). Something to focus your arcane energies with.

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