trashmyego Posted April 4, 2015 Share Posted April 4, 2015 Still have encounter abilities that are permanently locked as 'Already activated.' Makes me sad that the patch didn't fix this since it's an issue that showed up in during the Backer Beta. Link to comment Share on other sites More sharing options...
0 trashmyego Posted April 4, 2015 Author Share Posted April 4, 2015 Bump* *Going to keep doing this until we get any kind of response on this. Link to comment Share on other sites More sharing options...
0 trashmyego Posted April 4, 2015 Author Share Posted April 4, 2015 Bump* Link to comment Share on other sites More sharing options...
0 fatdogit Posted April 6, 2015 Share Posted April 6, 2015 I'm having the same problem, seems that there is no way to fix this right now. Some documentation on how save files (.savegame) are loaded and interpreted would be really useful. Devs? Link to comment Share on other sites More sharing options...
0 trashmyego Posted April 8, 2015 Author Share Posted April 8, 2015 Bump Link to comment Share on other sites More sharing options...
0 cRichards Posted April 8, 2015 Share Posted April 8, 2015 Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you! Link to comment Share on other sites More sharing options...
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trashmyego
Still have encounter abilities that are permanently locked as 'Already activated.' Makes me sad that the patch didn't fix this since it's an issue that showed up in during the Backer Beta.
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