trashmyego Posted April 4, 2015 Posted April 4, 2015 Still have encounter abilities that are permanently locked as 'Already activated.' Makes me sad that the patch didn't fix this since it's an issue that showed up in during the Backer Beta.
0 trashmyego Posted April 4, 2015 Author Posted April 4, 2015 Bump* *Going to keep doing this until we get any kind of response on this.
0 fatdogit Posted April 6, 2015 Posted April 6, 2015 I'm having the same problem, seems that there is no way to fix this right now. Some documentation on how save files (.savegame) are loaded and interpreted would be really useful. Devs?
0 cRichards Posted April 8, 2015 Posted April 8, 2015 Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!
Question
trashmyego
Still have encounter abilities that are permanently locked as 'Already activated.' Makes me sad that the patch didn't fix this since it's an issue that showed up in during the Backer Beta.
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now