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Posted

Still have encounter abilities that are permanently locked as 'Already activated.' Makes me sad that the patch didn't fix this since it's an issue that showed up in during the Backer Beta.  

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Posted

I'm having the same problem, seems that there is no way to fix this right now.

 

Some documentation on how save files (.savegame) are loaded and interpreted would be really useful.

 

Devs?

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Posted

Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you!

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