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Posted

I haven't included a saved game with this as there isn't any one point in the game where this issue occurs, it happens constantly.

 

The issue is that whenever I try to equip a weapon while in the inventory screen, or switch characters while in the inventory screen I have to sit through about a 15 second wait. This issue was happening to me even before the 1.03 patch, so I doubt it's something that was caused recently.

 

When trying to level up my characters (by clicking on the + button at the top left corner of the character's portrait) the game goes through the same pause for about 30 seconds for each character I try. I'm not sure if this is something that is a problem on my end, but I know that this particular freeze (when leveling up) did NOT occur before the 1.03 patch. 

 

I looked through the forum and through the current bugs list and it wasn't on there, so hopefully it's something easy for me to fix.

 

I'm using the Steam Version: 1.03

 

My system specs are:

--------------------------------------------

OS: Windows 7 Professional x64

RAM: 32 GB

Processor: Intel® Core i7-3930K CPU @ 3.20GHz (12 CPUs), ~3.2GHz

DirectX Version: DirectX 11

Graphics Card:[SLI x 2] Nvidia Geforce GTX 780 Ti | Mem: 2680MB (x2)

 

----------------------------------------------------

Graphics Card 1:

----------------------------------------------------

Card name: NVIDIA GeForce GTX 780 Ti 
Manufacturer: NVIDIA
Chip type: GeForce GTX 780 Ti
DAC type: Integrated RAMDAC
Display Memory: 2680 MB
Dedicated Memory: 2966 MB
Shared Memory: 3809 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: ASUS VK278
Monitor Id: ACI27F7
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI

 

 

----------------------------------------------------

Graphics Card 2:

----------------------------------------------------

Card name: NVIDIA GeForce GTX 780 Ti 
Manufacturer: NVIDIA
Chip type: GeForce GTX 780 Ti
DAC type: Integrated RAMDAC
Display Memory: 2680 MB
Dedicated Memory: 2966 MB
Shared Memory: 3809 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: ASUS VK278
Monitor Id: ACI27F7
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI

 

 

Here is some info from the log file. It seems to be some kind of issue with it not being able to find the bone transform for the primary weapon/secondary weapon:

 
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
UnloadTime: 133.102478 ms
Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Checking to instantiate in game global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Unloading 15 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
 
Unloading 4604 unused Assets to reduce memory usage. Loaded Objects now: 85011.
Total: 153.006622 ms (FindLiveObjects: 4.347139 ms CreateObjectMapping: 5.205181 ms MarkObjects: 87.988556 ms  DeleteObjects: 54.447174 ms)
 
Asset not found at path: Art/Character/Male/Textures/Body/CL/CL03/m_M_Skin_V02
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Unloading 1 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
 
Unloading 3143 unused Assets to reduce memory usage. Loaded Objects now: 89655.
Total: 177.098984 ms (FindLiveObjects: 5.397386 ms CreateObjectMapping: 6.066102 ms MarkObjects: 161.263428 ms  DeleteObjects: 3.574804 ms)
 
Tier1Backer cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Tier2Backer cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Client Size: L 0, R 1920, T 0, B 1080
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Window Size: L 0, R 1920, T 0, B 1080
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Client Screen Origin: X 0, Y 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Clip On. Range: L 0, R 1920, T 0, B 1080
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
GildedVale reputation changed on the Positive axis (Major).
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Unloading 1 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
 
Unloading 26653 unused Assets to reduce memory usage. Loaded Objects now: 89643.
Total: 216.801132 ms (FindLiveObjects: 6.228884 ms CreateObjectMapping: 8.004454 ms MarkObjects: 166.026306 ms  DeleteObjects: 35.715427 ms)
 
Paperdoll Character doesn't have the specified bone (secondaryWeapon) for Weapon Attachment.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Unloading 1 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
 
Unloading 32899 unused Assets to reduce memory usage. Loaded Objects now: 89688.
Total: 240.280090 ms (FindLiveObjects: 6.530782 ms CreateObjectMapping: 12.164825 ms MarkObjects: 161.240067 ms  DeleteObjects: 59.555775 ms)
 
 
 
 

Knife-fight-plunger-lick.gif?

2 answers to this question

Recommended Posts

  • 0
Posted

I just want to say that this issue was fixed by starting a new game. Thankfully, I wasn't too far into the story. If anyone else has this issue, I suggest starting a new game.

Knife-fight-plunger-lick.gif?

  • 0
Posted

Still, it's an issue which shouldn't happen at all... but we seem to have more than just one save-issue (which was to expect at the complexity of the saves for this game).

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