fatdogit Posted April 3, 2015 Share Posted April 3, 2015 So it is just constantly greyed out, in and out of combat. Does anyone know how to fix this. Resting did not help. screenshot at link: https://pbs.twimg.com/media/CBoIynlUAAEieqE.png:large Link to comment Share on other sites More sharing options...
0 trashmyego Posted April 3, 2015 Share Posted April 3, 2015 This is something that can happen to encounter abilities. Sadly, I don't see it listed as something that'll be fixed in the 1.3 patch, so you're likely going to be stuck with a broken skill for another couple weeks Link to comment Share on other sites More sharing options...
0 fatdogit Posted April 3, 2015 Author Share Posted April 3, 2015 If I used the console commands to reroll the character would that work? / will any console command or manual changes in the program's files reset this? Link to comment Share on other sites More sharing options...
0 fatdogit Posted April 3, 2015 Author Share Posted April 3, 2015 Also I opened .savegame in hexedit, there was nothing intelligible (except some readable references at the the end) in the binary. Is there a way to decompile this? Link to comment Share on other sites More sharing options...
0 trashmyego Posted April 8, 2015 Share Posted April 8, 2015 Bump Link to comment Share on other sites More sharing options...
0 cRichards Posted April 8, 2015 Share Posted April 8, 2015 Hey everybody, thank you for your feedback. The team is aware of this issue. We have a hunch that using an ability as a cutscene starts or as the game saves may cause it to remain in the activated state, but we are unsure if there are other ways this issue may arise. If anybody has any other ideas or 100% reproducible steps, it could help us pin-point the issue and find a solution. Thank you! Link to comment Share on other sites More sharing options...
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fatdogit
So it is just constantly greyed out, in and out of combat. Does anyone know how to fix this. Resting did not help.
screenshot at link: https://pbs.twimg.com/media/CBoIynlUAAEieqE.png:large
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