Zarkhes Posted April 1, 2015 Posted April 1, 2015 So, each weapon got some special bonus.Things like extended reach, + accuracy or + 10 % grazes to hit range (anyone get it?).I want to know what bonus you consider most valuable and all round usable.For me its the sword/war hammer with -Uses the more advantageous of two damage types-.Somehow i feel confident, i know i will have always advantage over enemy DR.What is your favorite weapon bonus?What you think its a best down weapon?
Odd Hermit Posted April 1, 2015 Posted April 1, 2015 Depends on character. For tanks it's a hatchet for deflection and I use hatchet + small shields as a back-up defensive option for all of my casters. For parties that are melee-heavy, +reach weapons are very useful when using bottlenecks. For ranged weapons, Arbalest occasionally proning things on crits is hilarious, plus it's a beastly weapon. Of the unique bonuses though on found enchanted weapons, I like marking, which gives +10 accuracy to others attacking that target. Great for a weak damage tank to boost the damage of everyone else.
Arctic Posted April 1, 2015 Posted April 1, 2015 ill say dr penetration wins vs all. for tanks i will say deflection but ... its best to have something with draining, and there is no hachet with draining .. so ... xD
Zarkhes Posted April 2, 2015 Author Posted April 2, 2015 Depends on character. For tanks it's a hatchet for deflection and I use hatchet + small shields as a back-up defensive option for all of my casters. For parties that are melee-heavy, +reach weapons are very useful when using bottlenecks. For ranged weapons, Arbalest occasionally proning things on crits is hilarious, plus it's a beastly weapon. Of the unique bonuses though on found enchanted weapons, I like marking, which gives +10 accuracy to others attacking that target. Great for a weak damage tank to boost the damage of everyone else. What exactly means bottleneck?Like tight coridor or doorway?
Akimbo Posted April 2, 2015 Posted April 2, 2015 Depends on character. For tanks it's a hatchet for deflection and I use hatchet + small shields as a back-up defensive option for all of my casters. For parties that are melee-heavy, +reach weapons are very useful when using bottlenecks. For ranged weapons, Arbalest occasionally proning things on crits is hilarious, plus it's a beastly weapon. Of the unique bonuses though on found enchanted weapons, I like marking, which gives +10 accuracy to others attacking that target. Great for a weak damage tank to boost the damage of everyone else. What exactly means bottleneck?Like tight coridor or doorway? Yeah, that's right. Narrow areas where you can only get one or two into melee. Reach weapons allow your party to attack from behind your front lines in these situations.
Krackus Posted April 2, 2015 Posted April 2, 2015 + Deflection on hatchet is very good for tanks, DR reduction, accuracy and reach are probably my favourites for the rest, regarding choose best damage type weapons i think the bonus is often useless - you can instead switch to a single damage type weapon that best suits the situation and that has a bonus on top of that, you just need to scout ahead. I can however see the advantage of dual damage type weapons later on when you take specialisation talents and you start fighting more enemies who may have different types of DR, you probably want to stick to a specific weapon at that point.
Zarkhes Posted April 3, 2015 Author Posted April 3, 2015 I would still say that if you can have 2 weapon spec. tallents as a fighter, its worth take some weapon that you know youll be able to use on all enemies.Thus, sword or warhammer.
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