In a few battles where I fight tightly with reaching weapons behind , the tank character/s wander out the formation , chasing retreating enemies , thus getting hit by disengagement and ruining the fight all together , which especially takes long from the start. There is a "stop party movement" option but I couldn't get the difference it makes , I think it does not work in this case ? It would be best if a Hold Ground option is added.
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طلو
Hello ,
In a few battles where I fight tightly with reaching weapons behind , the tank character/s wander out the formation , chasing retreating enemies , thus getting hit by disengagement and ruining the fight all together , which especially takes long from the start. There is a "stop party movement" option but I couldn't get the difference it makes , I think it does not work in this case ? It would be best if a Hold Ground option is added.
Thanks
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