mechkg Posted March 30, 2015 Share Posted March 30, 2015 My character has base INT of 10. When I equip the following 2 items: helm with + 2 INT and armor with +1 INT I expect his INT to go up to 13. However this does not happen and only the helmet's bonus is applied. Is this a bug or by design? Link to comment Share on other sites More sharing options...
0 Klaus Posted March 30, 2015 Share Posted March 30, 2015 That's by the game design. In addition, defensive stats are same. Link to comment Share on other sites More sharing options...
0 Arkh`Cthuul Posted March 30, 2015 Share Posted March 30, 2015 As the gametips repeatedly (loading screen, In Game) state that multiple bonuses to the same stat are usually not stacked, but the lesser one is supressed, I`d wager "Design". A Design Decision I do not like, but well, what can you do? Link to comment Share on other sites More sharing options...
0 dirigible Posted March 30, 2015 Share Posted March 30, 2015 This is very inconsistent, though. Some equipment bonuses DO stack, and all equipment bonuses (I think?) stack with eating food. Link to comment Share on other sites More sharing options...
0 Emptiness Posted March 30, 2015 Share Posted March 30, 2015 If you open up the Character screen and scroll down to Active Effects you can see which effects on you are being suppressed (so that you can redistribute items, for example). Link to comment Share on other sites More sharing options...
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mechkg
My character has base INT of 10. When I equip the following 2 items: helm with + 2 INT and armor with +1 INT I expect his INT to go up to 13. However this does not happen and only the helmet's bonus is applied. Is this a bug or by design?
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