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Rogue bugs? --> Reckless Assault, Blinding and Crippling Attack, Backstab, double click issues


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Posted

Ok, so I'm having some problems with my rogue, not sure if they are actually bugs or if it's intentionally this way.

 

I also have the dobule click equip bug, so that may or may not influence the following issues.

 

 

1. Reckless Assault ability can't be turned off once you activate it. Since it's not passive or at least it doesnt say so, I'm pretty sure it's broken. Funny enough, the only way I managed to turn it off, is by using the double click bug already known, but that's not a good idea for future stats and unlocks etc.

 

2. Blinding and Crippling attack abilities don't get any bonus damage from Backstab talent when using a melee weapon (only tried with spear and sabre). It does work however with a crossbow. I'm not sure if this was intended or not.

 

 

Also regarding the double click bug, does this actually influence Backstab and Sneak attack for a rogue? As far as I can tell it works just fine (from what I see in combat chat and more damage also), except in the examples that I mentioned above.

 

When can we expect a new patch btw?

 

5 answers to this question

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Posted

overnuke, could you attach a saved game that exhibits these issues as well as your output.log file? QA will need those.

 

Use dropbox for the saved game as the forum won't let you attach files that big.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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Posted

I think the issue was different. I couldn't couldn't get the backstab bonus on special attacks from shadowing beyond.

 

Seemed to come out of invisibility before the animation.

 

Not sure if this has been addressed in 3.0. I've yet to have a proper go at it

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