Playing for about five hours. Everytime I try to save (either via the menu or quicksave) the game is saved but immediately locks and eventually crashes.
Initialize engine version: 4.6.1p2 (961a19933c56)
GfxDevice: creating device client; threaded=1
LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework'
OpenGL:
Version: OpenGL 2.1 [2.1 INTEL-10.0.86]
Renderer: Intel Iris OpenGL Engine
Vendor: Intel Inc.
VRAM: 1536 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 59776528 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless)
Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll (this message is harmless)
Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll into Unity Child Domain
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll (this message is harmless)
Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll into Unity Child Domain
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll (this message is harmless)
Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll into Unity Child Domain
- Completed reload, in 0.081 seconds
Switching to 1650x1050 fullscreen
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.dll (this message is harmless)
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
--->InitializeDisplay()...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 0 ] 2560x1600
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 1 ] 2048x1280
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 2 ] 1680x1050
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 3 ] 1650x1050
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 4 ] 1440x900
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 5 ] 1280x800
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 6 ] 1152x720
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 7 ] 1024x640
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 8 ] 840x524
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 9 ] 825x525
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 10 ] 720x450
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 11 ] 1024x768
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 12 ] 800x600
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 13 ] 640x480
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->Largest resolution is [ 0 ] 2560x1600
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->InitializeRoutine(3, Fullscreen, )...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 3, False )...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 3, False ) _currentResolutionIndex is 0
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 3, False ) calling Screen.SetResolution(1650, 1050, True).
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Instantiating global.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
---- GAME BUILD VERSION: 508 ----
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Game is not running Windows 32 Bit
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Setting breakpad minidump AppID = 291650
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198002471070 [API loaded no]
Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
Undefined,25,20,20,20,40,40,36,36,12,6
Fighter,25,20,20,20,30,30,42,42,14,5
Rogue,15,20,20,20,30,30,36,36,12,4
Priest,15,20,20,20,20,20,36,36,12,3
Wizard,10,20,20,20,20,20,30,30,10,3
Barbarian,15,20,20,20,25,25,48,48,16,6
Ranger,20,20,20,20,30,30,36,36,12,5
Druid,20,20,20,20,20,20,36,36,12,4
Paladin,25,20,20,20,25,25,42,42,14,5
Monk,25,20,20,20,30,30,42,42,14,6
Cipher,20,20,20,20,25,25,30,30,10,4
Chanter,25,20,20,20,25,25,36,36,12,4
Troll,25,20,20,20,30,30,84,84,28,6
Ogre,30,20,20,20,50,50,84,84,28,6
Wolf,25,20,20,20,30,30,42,42,14,6
Spider,25,20,20,20,30,30,36,36,12,6
Ooze,15,20,20,20,25,25,48,48,16,6
Stelgaer,25,20,20,20,30,30,42,42,14,6
Imp,25,20,20,20,30,30,36,36,12,6
DankSpore,10,20,20,20,30,30,72,72,24,6
SwampLurker,10,20,20,20,30,30,72,72,24,6
Eoten,25,20,20,20,30,30,48,48,16,6
Xaurip,25,20,20,20,25,25,36,36,12,6
Vithrack,25,20,20,20,25,25,36,36,12,6
WillOWisp,40,20,20,20,25,25,36,36,12,6
Delemgan,25,20,20,20,25,25,36,36,12,6
Pwgra,25,20,20,20,25,25,36,36,12,6
Wurm,25,20,20,20,35,35,48,48,16,6
Skuldr,25,20,20,20,25,25,42,42,14,6
Drake,45,20,20,20,55,55,72,72,24,6
SkyDragon,55,20,20,20,60,60,72,72,24,6
AdraDragon,65,20,20,20,60,60,72,72,24,6
Blight,25,20,20,20,25,25,36,36,12,6
Animat,25,20,20,20,25,25,30,30,10,6
FleshConstruct,25,20,20,20,25,25,72,72,24,6
Shadow,45,35,35,40,35,35,30,30,10,6
Phantom,45,35,35,40,25,25,30,30,10,6
CeanGwla,45,35,35,40,25,25,30,30,10,6
Skeleton,15,20,20,20,25,25,36,36,12,6
Revenant,15,20,20,20,25,25,72,72,24,6
Gul,25,20,20,20,25,25,72,72,24,6
Dargul,25,20,20,20,25,25,72,72,24,6
Fampyr,35,20,20,20,25,25,72,72,24,6
Wicht,25,20,20,20,25,25,30,30,10,6
Beetle,25,20,20,20,25,25,42,42,14,6
AnimalCompanion,25,20,20,20,30,30,36,36,12,5
WeakEnemy,1,0,0,0,0,0,1,1,1,1
HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns
1,1500,4
2,3000,10
3,4500,15
4,6000,15
5,7500,15
6,9000,20
7,10500,20
8,12000,20
9,13500,20
10,15000,20
11,16500,20
12,0,0
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
3 data files parsed!
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->MatchResolutionToIndex(1680x1050) returning 2
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(2, Fullscreen)...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(2, Fullscreen) _currentResolutionIndex is 3, _currentDisplayMode is Unknown
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(2, Fullscreen) returning false. Not initialized.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True )...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Switching to 1650x1050 fullscreen
UnloadTime: 0.337379 ms
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Shader warmup: 14 shaders 32 combinations 0.291s
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless)
System.SystemException: Error running gmcs: Cannot find the specified file
at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0
at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0
at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2981.
Total: 10.693746 ms (FindLiveObjects: 0.125177 ms CreateObjectMapping: 0.226821 ms MarkObjects: 8.767588 ms DeleteObjects: 0.246062 ms)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14892.
Total: 39.955669 ms (FindLiveObjects: 1.801767 ms CreateObjectMapping: 2.785432 ms MarkObjects: 19.922363 ms DeleteObjects: 15.090518 ms)
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0801_Black_Meadow_Wilderness.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Instantiating in game global.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0801_Black_Meadow_Wilderness.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 110.896835 ms
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 68 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 38733.
Total: 50.302265 ms (FindLiveObjects: 2.191125 ms CreateObjectMapping: 4.310348 ms MarkObjects: 36.272972 ms DeleteObjects: 4.524460 ms)
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Global variables restored
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Global variables restored
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 3 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 27835 unused Assets to reduce memory usage. Loaded Objects now: 92717.
Total: 987.268372 ms (FindLiveObjects: 6.659458 ms CreateObjectMapping: 26.458260 ms MarkObjects: 904.143738 ms DeleteObjects: 49.601208 ms)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Apple System Info
Hardware Overview:
Model Name: MacBook Pro
Model Identifier: MacBookPro11,1
Processor Name: Intel Core i5
Processor Speed: 2.6 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 3 MB
Memory: 8 GB
Boot ROM Version: MBP111.0138.B11
SMC Version (system): 2.16f68
Serial Number (system): C02MQ1GMFH04
Hardware UUID: 05EA51DB-CC7D-532F-AFB3-30D906DAC7D1
I can't attach the saved game because it's too big to upload. If you need it I am happy to put it up on my server.
Question
tkone
Playing for about five hours. Everytime I try to save (either via the menu or quicksave) the game is saved but immediately locks and eventually crashes.
Apple Crash Report
Unity player.log
Apple System Info
I can't attach the saved game because it's too big to upload. If you need it I am happy to put it up on my server.
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